STP is an extension library for SFML2 designed to read the Tiled map format. It uses the new C++11 standard features, so be sure to have a C++11 compatible compiler like g++ 4.7, clang 3.3 or Visual Studio 2013 compiler.
- Low memory usage.
- Supports all the encoding and compression formats.
- Support for orthogonal, isometric and staggered maps.
STP is easy to use; here is some example code.
#include "SFML/Graphics.hpp"
#include "STP/TMXLoader.hpp"
int main()
{
sf::RenderWindow window(sf::VideoMode(360, 280), "STP Example");
tmx::TileMap map("path/to/my/file/map.tmx");
map.ShowObjects(); // Display all the layer objects.
map.GetLayer("World").visible = false; // Hide a Layer named World
// Start the game loop
while (window.isOpen()) {
// Process events
sf::Event event;
while (window.pollEvent(event)) {
// Close window : exit
if (event.type == sf::Event::Closed)
window.close();
}
// Clear screen
window.clear();
// Draw the map
window.draw(map);
// Update the window
window.display();
}
return EXIT_SUCCESS;
}