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Reminder: We are now saving the settings to "user://settings.tres" instead of just "settings.tres", which might be more Mac-friendly by putting the file in a place Mac is more used to dealing with. So this might be fixed now, just needs to be tested.
The problem is with the fullscreen setting. If the project is exported with fullscreen enabled, then the mac version starts in true fullscreen. Otherwise, if the project is exported with fullscreen off, then:
If the game has the fullscreen setting enabled (which is the default) then it tries to go to fullscreen immediately after launch. But it fails. It enters this weird state of looking like a maximized window but still having a titlebar.
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