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mac version not handling fullscreen properly #42

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ebrahimebrahim opened this issue Sep 28, 2020 · 3 comments
Open

mac version not handling fullscreen properly #42

ebrahimebrahim opened this issue Sep 28, 2020 · 3 comments
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@ebrahimebrahim
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@ebrahimebrahim ebrahimebrahim added the bug Something isn't working label Sep 28, 2020
@yusufmte
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Reminder: We are now saving the settings to "user://settings.tres" instead of just "settings.tres", which might be more Mac-friendly by putting the file in a place Mac is more used to dealing with. So this might be fixed now, just needs to be tested.

@ebrahimebrahim
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In fact it does save settings.

The problem is with the fullscreen setting. If the project is exported with fullscreen enabled, then the mac version starts in true fullscreen. Otherwise, if the project is exported with fullscreen off, then:

  • If the game has the fullscreen setting enabled (which is the default) then it tries to go to fullscreen immediately after launch. But it fails. It enters this weird state of looking like a maximized window but still having a titlebar.

I wonder if it has to do with this: godotengine/godot#27490

@ebrahimebrahim ebrahimebrahim changed the title mac version not saving settings mac version not handling fullscreen properly Sep 29, 2020
@yusufmte
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When I tested this on a different mac I did not run into the same bug-- the fullscreen setting was loaded properly.

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