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* change state fields of BlockDescriptor to be byte array * feat(rollapp): rollapp state finalization (#74) * ignite scaffold map block_height_to_finalization_queue finalization_queue:StateInfoIndex --index finalization_height:uint --no-message --module rollapp * fix ignite command * update finalizationQueue on UpdateState * finalize states on EndBlocker * add tests * fix lint * fix lint 2 * feat: simulation tests (#76) * simulate create rollapp * add simulation flag in app & keeper - used in sequencer simulation * add simulation for update state * change state fields of BlockDescriptor to be byte array * fix gas consumption in simulation
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