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Explorer Late Join Job + QoL Changes + More Hardsuits (Monkestation#4217
) * more hardsuit sprites * forgot obj sprites of course * uuh more hardsuits, another jetpack, and edits to sec suit unit thingy... i'm tired * so the back had pixels uncovered... great * oh right the digi sprite needed fixing too... * add clown hardsuit to clown's toy chest * explorer job pass #1 first try please? * touch ups on explorer + belt changes * eh? * hardsuit crates! * i should sleep soon * better * fixes a runtime * FUCK
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Original file line number | Diff line number | Diff line change |
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@@ -1,3 +1,4 @@ | ||
#define SECHUD_SECURITY_ASSISTANT "hudsecass" | ||
#define SECHUD_BLUESHIELD "hudblueshield" | ||
#define SECHUD_BARBER "hudbarber" | ||
#define SECHUD_EXPLORER "hudexplorer" |
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Original file line number | Diff line number | Diff line change |
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@@ -7,3 +7,4 @@ | |
#define JOB_SPOOKTOBER (1<<16) | ||
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#define JOB_LATEJOIN_BARBER "Barber" | ||
#define JOB_LATEJOIN_EXPLORER "Explorer" |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,34 @@ | ||
/datum/supply_pack/security/armory/eva | ||
name = "Security Hardsuit Crate" | ||
desc = "Contains two security hardsuits and two security jetpacks." | ||
cost = CARGO_CRATE_VALUE * 15 | ||
contains = list( | ||
/obj/item/clothing/suit/space/hardsuit/sec = 2, | ||
/obj/item/tank/jetpack/oxygen/security = 2, | ||
) | ||
crate_name = "security hardsuit crate" | ||
crate_type = /obj/structure/closet/crate/secure/weapon | ||
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||
/datum/supply_pack/engineering/eva | ||
name = "Engineering Hardsuit Crate" | ||
desc = "Contains two engineering hardsuits." | ||
cost = CARGO_CRATE_VALUE * 10 | ||
access = ACCESS_CE | ||
contains = list( | ||
/obj/item/clothing/suit/space/hardsuit/engine = 2, | ||
) | ||
crate_name = "hardsuit crate" | ||
crate_type = /obj/structure/closet/crate/secure/plasma | ||
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/datum/supply_pack/engineering/eva/atmos | ||
name = "Atmos Hardsuit Crate" | ||
desc = "Contains two atmospheric hardsuits." | ||
cost = CARGO_CRATE_VALUE * 10 | ||
access = ACCESS_CE | ||
contains = list( | ||
/obj/item/clothing/suit/space/hardsuit/atmos = 2, | ||
) | ||
crate_name = "hardsuit crate" | ||
crate_type = /obj/structure/closet/crate/secure/plasma | ||
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