Axt Editor = Abstract Editor. It's the best I could come up with.
A simple 3D scene editor. It allows you to place and edit cubes and planes.
Progress screenshots can be found in the media folder.
Visual Studio 2022 is recommended, as that's the IDE I use to make it in. Premake is used to generate project files.
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Download the repository with
git clone --recursive https://github.com/dubtcs/AxtEngine.git
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Run
GENERATE.bat
to create VS2022 solution and project files.- You can use this any time you make changes to the premake5.lua file or just want new solutions.
AxtEngine is being created as an excersise in graphics programming and game engine development.
- Custom ECS
- 3D + 2D Rendering
- Scene Graph / Game World instancing
- Project saving/loading
- Further development of the rendering engine has been moved to Next Engine