Miscellaneous updates to gdextension_interface.h #236
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
name: Continuous integration | |
on: [push, pull_request] | |
env: | |
# Only used for the cache key. Increment version to force clean build. | |
GODOT_BASE_BRANCH: master | |
concurrency: | |
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}} | |
cancel-in-progress: true | |
jobs: | |
build: | |
name: ${{ matrix.name }} | |
runs-on: ${{ matrix.os }} | |
strategy: | |
fail-fast: false | |
matrix: | |
include: | |
- name: π§ Linux (GCC) | |
os: ubuntu-20.04 | |
platform: linux | |
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release | |
artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a | |
run-tests: true | |
cache-name: linux-x86_64 | |
- name: π§ Linux (GCC, Double Precision) | |
os: ubuntu-20.04 | |
platform: linux | |
artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release | |
artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a | |
flags: precision=double | |
run-tests: false | |
cache-name: linux-x86_64-f64 | |
- name: π Windows (x86_64, MSVC) | |
os: windows-2019 | |
platform: windows | |
artifact-name: godot-cpp-windows-msvc2019-x86_64-release | |
artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.lib | |
run-tests: false | |
cache-name: windows-x86_64-msvc | |
- name: π Windows (x86_64, MinGW) | |
os: windows-2019 | |
platform: windows | |
artifact-name: godot-cpp-linux-mingw-x86_64-release | |
artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.a | |
flags: use_mingw=yes | |
run-tests: false | |
cache-name: windows-x86_64-mingw | |
- name: π macOS (universal) | |
os: macos-11 | |
platform: macos | |
artifact-name: godot-cpp-macos-universal-release | |
artifact-path: bin/libgodot-cpp.macos.template_release.universal.a | |
flags: arch=universal | |
run-tests: false | |
cache-name: macos-universal | |
- name: π€ Android (arm64) | |
os: ubuntu-20.04 | |
platform: android | |
artifact-name: godot-cpp-android-arm64-release | |
artifact-path: bin/libgodot-cpp.android.template_release.arm64.a | |
flags: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME arch=arm64 | |
run-tests: false | |
cache-name: android-arm64 | |
- name: π iOS (arm64) | |
os: macos-11 | |
platform: ios | |
artifact-name: godot-cpp-ios-arm64-release | |
artifact-path: bin/libgodot-cpp.ios.template_release.arm64.a | |
flags: arch=arm64 | |
run-tests: false | |
cache-name: ios-arm64 | |
- name: π Web (wasm32) | |
os: ubuntu-20.04 | |
platform: javascript | |
artifact-name: godot-cpp-javascript-wasm32-release | |
artifact-path: bin/libgodot-cpp.javascript.template_release.wasm32.a | |
run-tests: false | |
cache-name: javascript-wasm32 | |
env: | |
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/ | |
EM_VERSION: 3.1.45 | |
EM_CACHE_FOLDER: "emsdk-cache" | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Setup Godot build cache | |
uses: ./.github/actions/godot-cache | |
with: | |
cache-name: ${{ matrix.cache-name }} | |
continue-on-error: true | |
- name: Set up Python (for SCons) | |
uses: actions/setup-python@v4 | |
with: | |
python-version: '3.x' | |
- name: Linux dependencies | |
if: ${{ matrix.platform == 'linux' }} | |
run: | | |
sudo apt-get update -qq | |
sudo apt-get install -qqq build-essential pkg-config | |
- name: Web dependencies | |
if: ${{ matrix.platform == 'javascript' }} | |
uses: mymindstorm/setup-emsdk@v12 | |
with: | |
version: ${{env.EM_VERSION}} | |
actions-cache-folder: ${{env.EM_CACHE_FOLDER}} | |
- name: Install scons | |
run: | | |
python -m pip install scons==4.0.0 | |
- name: Setup MinGW for Windows/MinGW build | |
if: ${{ matrix.platform == 'windows' && matrix.flags == 'use_mingw=yes' }} | |
uses: egor-tensin/setup-mingw@v2 | |
with: | |
version: 12.2.0 | |
- name: Generate godot-cpp sources only | |
run: | | |
scons platform=${{ matrix.platform }} build_library=no ${{ matrix.flags }} | |
scons -c | |
- name: Build godot-cpp (debug) | |
run: | | |
scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }} | |
- name: Build test without rebuilding godot-cpp (debug) | |
run: | | |
cd test | |
scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }} build_library=no | |
- name: Build test and godot-cpp (release) | |
run: | | |
cd test | |
scons platform=${{ matrix.platform }} target=template_release ${{ matrix.flags }} | |
- name: Download latest Godot artifacts | |
uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9 | |
if: ${{ matrix.run-tests }} | |
with: | |
repo: godotengine/godot | |
branch: master | |
event: push | |
workflow: linux_builds.yml | |
workflow_conclusion: success | |
name: linux-editor-mono | |
search_artifacts: true | |
check_artifacts: true | |
ensure_latest: true | |
path: godot-artifacts | |
- name: Run tests | |
if: ${{ matrix.run-tests }} | |
run: | | |
chmod +x ./godot-artifacts/godot.linuxbsd.editor.x86_64.mono | |
./godot-artifacts/godot.linuxbsd.editor.x86_64.mono --headless --version | |
cd test | |
# Need to run the editor so .godot is generated... but it crashes! Ignore that :-) | |
(cd project && (../../godot-artifacts/godot.linuxbsd.editor.x86_64.mono --editor --headless --quit >/dev/null 2>&1 || true)) | |
GODOT=../godot-artifacts/godot.linuxbsd.editor.x86_64.mono ./run-tests.sh | |
- name: Upload artifact | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ matrix.artifact-name }} | |
path: ${{ matrix.artifact-path }} | |
if-no-files-found: error | |
linux-cmake: | |
name: π§ Build (Linux, GCC, CMake) | |
runs-on: ubuntu-20.04 | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Install dependencies | |
run: | | |
sudo apt-get update -qq | |
sudo apt-get install -qqq build-essential pkg-config cmake | |
- name: Build godot-cpp | |
run: | | |
cmake -DCMAKE_BUILD_TYPE=Release . | |
make -j $(nproc) VERBOSE=1 | |
- name: Build test GDExtension library | |
run: | | |
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." . | |
make -j $(nproc) VERBOSE=1 | |
linux-cmake-ninja: | |
name: π§ Build (Linux, GCC, CMake Ninja) | |
runs-on: ubuntu-20.04 | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Install dependencies | |
run: | | |
sudo apt-get update -qq | |
sudo apt-get install -qqq build-essential pkg-config cmake ninja-build | |
- name: Build godot-cpp | |
run: | | |
cmake -DCMAKE_BUILD_TYPE=Release -GNinja . | |
cmake --build . -j $(nproc) --verbose | |
- name: Build test GDExtension library | |
run: | | |
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -GNinja . | |
cmake --build . -j $(nproc) --verbose | |
windows-msvc-cmake: | |
name: π Build (Windows, MSVC, CMake) | |
runs-on: windows-2019 | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Build godot-cpp | |
run: | | |
cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 16 2019" . | |
cmake --build . --verbose | |
- name: Build test GDExtension library | |
run: | | |
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 16 2019" . | |
cmake --build . --verbose |