This repository has been archived by the owner on Mar 26, 2020. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 488
Add a script to build static fat binary lib. #341
Merged
Merged
Changes from 2 commits
Commits
Show all changes
4 commits
Select commit
Hold shift + click to select a range
File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -9,6 +9,9 @@ support/*.target.mk | |
*.target.mk | ||
GypAndroid.mk | ||
|
||
# cmake | ||
out/ | ||
|
||
# gyp | ||
deps/gyp | ||
|
||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,347 @@ | ||
# This file is part of the ios-cmake project. It was retrieved from | ||
# https://github.com/cristeab/ios-cmake.git, which is a fork of | ||
# https://code.google.com/p/ios-cmake/. Which in turn is based off of | ||
# the Platform/Darwin.cmake and Platform/UnixPaths.cmake files which | ||
# are included with CMake 2.8.4 | ||
# | ||
# The ios-cmake project is licensed under the new BSD license. | ||
# | ||
# Copyright (c) 2014, Bogdan Cristea and LTE Engineering Software, | ||
# Kitware, Inc., Insight Software Consortium. All rights reserved. | ||
# Redistribution and use in source and binary forms, with or without | ||
# modification, are permitted provided that the following conditions | ||
# are met: | ||
# 1. Redistributions of source code must retain the above copyright | ||
# notice, this list of conditions and the following disclaimer. | ||
# | ||
# 2. Redistributions in binary form must reproduce the above copyright | ||
# notice, this list of conditions and the following disclaimer in the | ||
# documentation and/or other materials provided with the distribution. | ||
# | ||
# 3. Neither the name of the copyright holder nor the names of its | ||
# contributors may be used to endorse or promote products derived from | ||
# this software without specific prior written permission. | ||
# | ||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS | ||
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE | ||
# COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, | ||
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, | ||
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | ||
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | ||
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN | ||
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | ||
# POSSIBILITY OF SUCH DAMAGE. | ||
# | ||
# This file is based off of the Platform/Darwin.cmake and | ||
# Platform/UnixPaths.cmake files which are included with CMake 2.8.4 | ||
# It has been altered for iOS development. | ||
# | ||
# Updated by Alex Stewart ([email protected]). | ||
# The following variables control the behaviour of this toolchain: | ||
# | ||
# IOS_PLATFORM: OS (default) or SIMULATOR or SIMULATOR64 or TVOS or SIMULATOR_TVOS | ||
# OS = Build for iPhoneOS. | ||
# SIMULATOR = Build for x86 i386 iPhone Simulator. | ||
# SIMULATOR64 = Build for x86 x86_64 iPhone Simulator. | ||
# TVOS = Build for AppleTVOS. | ||
# SIMULATOR_TVOS = Build for x86_64 AppleTV Simulator. | ||
# CMAKE_OSX_SYSROOT: Path to the iOS SDK to use. By default this is | ||
# automatically determined from IOS_PLATFORM and xcodebuild, but | ||
# can also be manually specified (although this should not be required). | ||
# CMAKE_IOS_DEVELOPER_ROOT: Path to the Developer directory for the iOS platform | ||
# being compiled for. By default this is automatically determined from | ||
# CMAKE_OSX_SYSROOT, but can also be manually specified (although this should | ||
# not be required). | ||
# ENABLE_BITCODE: (true|false) Enables or disables bitcode support. Default true | ||
# | ||
# This toolchain defines the following variables for use externally: | ||
# | ||
# XCODE_VERSION: Version number (not including Build version) of Xcode detected. | ||
# IOS_SDK_VERSION: Version of iOS SDK being used. | ||
# CMAKE_OSX_ARCHITECTURES: Architectures being compiled for (generated from | ||
# IOS_PLATFORM). | ||
# | ||
# This toolchain defines the following macros for use externally: | ||
# | ||
# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE XCODE_VARIANT) | ||
# A convenience macro for setting xcode specific properties on targets. | ||
# Available variants are: All, Release, RelWithDebInfo, Debug, MinSizeRel | ||
# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1" "all"). | ||
# | ||
# find_host_package (PROGRAM ARGS) | ||
# A macro used to find executable programs on the host system, not within the | ||
# iOS environment. Thanks to the android-cmake project for providing the | ||
# command. | ||
|
||
# Fix for PThread library not in path | ||
set(CMAKE_THREAD_LIBS_INIT "-lpthread") | ||
set(CMAKE_HAVE_THREADS_LIBRARY 1) | ||
set(CMAKE_USE_WIN32_THREADS_INIT 0) | ||
set(CMAKE_USE_PTHREADS_INIT 1) | ||
|
||
# Get the Xcode version being used. | ||
execute_process(COMMAND xcodebuild -version | ||
OUTPUT_VARIABLE XCODE_VERSION | ||
ERROR_QUIET | ||
OUTPUT_STRIP_TRAILING_WHITESPACE) | ||
string(REGEX MATCH "Xcode [0-9\\.]+" XCODE_VERSION "${XCODE_VERSION}") | ||
string(REGEX REPLACE "Xcode ([0-9\\.]+)" "\\1" XCODE_VERSION "${XCODE_VERSION}") | ||
message(STATUS "Building with Xcode version: ${XCODE_VERSION}") | ||
# Default to building for iPhoneOS if not specified otherwise, and we cannot | ||
# determine the platform from the CMAKE_OSX_ARCHITECTURES variable. The use | ||
# of CMAKE_OSX_ARCHITECTURES is such that try_compile() projects can correctly | ||
# determine the value of IOS_PLATFORM from the root project, as | ||
# CMAKE_OSX_ARCHITECTURES is propagated to them by CMake. | ||
if (NOT DEFINED IOS_PLATFORM) | ||
if (CMAKE_OSX_ARCHITECTURES) | ||
if (CMAKE_OSX_ARCHITECTURES MATCHES ".*arm.*") | ||
set(IOS_PLATFORM "OS") | ||
elseif (CMAKE_OSX_ARCHITECTURES MATCHES "i386") | ||
set(IOS_PLATFORM "SIMULATOR") | ||
elseif (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64") | ||
set(IOS_PLATFORM "SIMULATOR64") | ||
endif() | ||
endif() | ||
if (NOT IOS_PLATFORM) | ||
set(IOS_PLATFORM "OS") | ||
endif() | ||
endif() | ||
set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING | ||
"Type of iOS platform for which to build.") | ||
# Determine the platform name and architectures for use in xcodebuild commands | ||
# from the specified IOS_PLATFORM name. | ||
if (IOS_PLATFORM STREQUAL "OS") | ||
set(XCODE_IOS_PLATFORM iphoneos) | ||
set(IOS_ARCH armv7 armv7s arm64) | ||
elseif (IOS_PLATFORM STREQUAL "SIMULATOR") | ||
set(XCODE_IOS_PLATFORM iphonesimulator) | ||
set(IOS_ARCH i386) | ||
elseif(IOS_PLATFORM STREQUAL "SIMULATOR64") | ||
set(XCODE_IOS_PLATFORM iphonesimulator) | ||
set(IOS_ARCH x86_64) | ||
elseif (IOS_PLATFORM STREQUAL "TVOS") | ||
set(XCODE_IOS_PLATFORM appletvos) | ||
set(IOS_ARCH arm64) | ||
elseif (IOS_PLATFORM STREQUAL "SIMULATOR_TVOS") | ||
set(XCODE_IOS_PLATFORM appletvsimulator) | ||
set(IOS_ARCH x86_64) | ||
else() | ||
message(FATAL_ERROR "Invalid IOS_PLATFORM: ${IOS_PLATFORM}") | ||
endif() | ||
message(STATUS "Configuring iOS build for platform: ${IOS_PLATFORM}, " | ||
"architecture(s): ${IOS_ARCH}") | ||
# If user did not specify the SDK root to use, then query xcodebuild for it. | ||
if (NOT CMAKE_OSX_SYSROOT) | ||
execute_process(COMMAND xcodebuild -version -sdk ${XCODE_IOS_PLATFORM} Path | ||
OUTPUT_VARIABLE CMAKE_OSX_SYSROOT | ||
ERROR_QUIET | ||
OUTPUT_STRIP_TRAILING_WHITESPACE) | ||
message(STATUS "Using SDK: ${CMAKE_OSX_SYSROOT} for platform: ${IOS_PLATFORM}") | ||
endif() | ||
if (NOT EXISTS ${CMAKE_OSX_SYSROOT}) | ||
message(FATAL_ERROR "Invalid CMAKE_OSX_SYSROOT: ${CMAKE_OSX_SYSROOT} " | ||
"does not exist.") | ||
endif() | ||
# Specify minimum version of deployment target. | ||
if (NOT DEFINED IOS_DEPLOYMENT_TARGET) | ||
# Unless specified, SDK version 8.0 is used by default as minimum target version. | ||
set(IOS_DEPLOYMENT_TARGET "8.0" | ||
CACHE STRING "Minimum iOS version to build for." ) | ||
message(STATUS "Using the default min-version since IOS_DEPLOYMENT_TARGET not provided!") | ||
endif() | ||
# Use bitcode or not | ||
if (NOT DEFINED ENABLE_BITCODE) | ||
# Unless specified, enable bitcode support by default | ||
set(ENABLE_BITCODE TRUE CACHE BOOL "Wheter or not to enable bitcode") | ||
message(STATUS "Enabling bitcode support by default. ENABLE_BITCODE not provided!") | ||
endif() | ||
# Get the SDK version information. | ||
execute_process(COMMAND xcodebuild -sdk ${CMAKE_OSX_SYSROOT} -version SDKVersion | ||
OUTPUT_VARIABLE IOS_SDK_VERSION | ||
ERROR_QUIET | ||
OUTPUT_STRIP_TRAILING_WHITESPACE) | ||
# Find the Developer root for the specific iOS platform being compiled for | ||
# from CMAKE_OSX_SYSROOT. Should be ../../ from SDK specified in | ||
# CMAKE_OSX_SYSROOT. There does not appear to be a direct way to obtain | ||
# this information from xcrun or xcodebuild. | ||
if (NOT CMAKE_IOS_DEVELOPER_ROOT) | ||
get_filename_component(IOS_PLATFORM_SDK_DIR ${CMAKE_OSX_SYSROOT} PATH) | ||
get_filename_component(CMAKE_IOS_DEVELOPER_ROOT ${IOS_PLATFORM_SDK_DIR} PATH) | ||
endif() | ||
if (NOT EXISTS ${CMAKE_IOS_DEVELOPER_ROOT}) | ||
message(FATAL_ERROR "Invalid CMAKE_IOS_DEVELOPER_ROOT: " | ||
"${CMAKE_IOS_DEVELOPER_ROOT} does not exist.") | ||
endif() | ||
# Find the C & C++ compilers for the specified SDK. | ||
if (NOT CMAKE_C_COMPILER) | ||
execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang | ||
OUTPUT_VARIABLE CMAKE_C_COMPILER | ||
ERROR_QUIET | ||
OUTPUT_STRIP_TRAILING_WHITESPACE) | ||
message(STATUS "Using C compiler: ${CMAKE_C_COMPILER}") | ||
endif() | ||
if (NOT CMAKE_CXX_COMPILER) | ||
execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang++ | ||
OUTPUT_VARIABLE CMAKE_CXX_COMPILER | ||
ERROR_QUIET | ||
OUTPUT_STRIP_TRAILING_WHITESPACE) | ||
message(STATUS "Using CXX compiler: ${CMAKE_CXX_COMPILER}") | ||
endif() | ||
# Find (Apple's) libtool. | ||
execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find libtool | ||
OUTPUT_VARIABLE IOS_LIBTOOL | ||
ERROR_QUIET | ||
OUTPUT_STRIP_TRAILING_WHITESPACE) | ||
message(STATUS "Using libtool: ${IOS_LIBTOOL}") | ||
# Configure libtool to be used instead of ar + ranlib to build static libraries. | ||
# This is required on Xcode 7+, but should also work on previous versions of | ||
# Xcode. | ||
set(CMAKE_C_CREATE_STATIC_LIBRARY | ||
"${IOS_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> ") | ||
set(CMAKE_CXX_CREATE_STATIC_LIBRARY | ||
"${IOS_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> ") | ||
# Get the version of Darwin (OS X) of the host. | ||
execute_process(COMMAND uname -r | ||
OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION | ||
ERROR_QUIET | ||
OUTPUT_STRIP_TRAILING_WHITESPACE) | ||
# Standard settings. | ||
set(CMAKE_SYSTEM_NAME Darwin CACHE INTERNAL "") | ||
set(CMAKE_SYSTEM_VERSION ${IOS_SDK_VERSION} CACHE INTERNAL "") | ||
set(UNIX TRUE CACHE BOOL "") | ||
set(APPLE TRUE CACHE BOOL "") | ||
set(IOS TRUE CACHE BOOL "") | ||
set(CMAKE_AR ar CACHE FILEPATH "" FORCE) | ||
set(CMAKE_RANLIB ranlib CACHE FILEPATH "" FORCE) | ||
# Force unset of OS X-specific deployment target (otherwise autopopulated), | ||
# required as of cmake 2.8.10. | ||
set(CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING | ||
"Must be empty for iOS builds." FORCE) | ||
# Set the architectures for which to build. | ||
set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS") | ||
# Skip the platform compiler checks for cross compiling. | ||
set(CMAKE_CXX_COMPILER_FORCED TRUE) | ||
set(CMAKE_CXX_COMPILER_WORKS TRUE) | ||
set(CMAKE_C_COMPILER_FORCED TRUE) | ||
set(CMAKE_C_COMPILER_WORKS TRUE) | ||
# All iOS/Darwin specific settings - some may be redundant. | ||
set(CMAKE_SHARED_LIBRARY_PREFIX "lib") | ||
set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") | ||
set(CMAKE_SHARED_MODULE_PREFIX "lib") | ||
set(CMAKE_SHARED_MODULE_SUFFIX ".so") | ||
set(CMAKE_MODULE_EXISTS 1) | ||
set(CMAKE_DL_LIBS "") | ||
set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") | ||
set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") | ||
set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") | ||
set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") | ||
message(STATUS "Building for minimum iOS version: ${IOS_DEPLOYMENT_TARGET}" | ||
" (SDK version: ${IOS_SDK_VERSION})") | ||
# Note that only Xcode 7+ supports the newer more specific: | ||
# -m${XCODE_IOS_PLATFORM}-version-min flags, older versions of Xcode use: | ||
# -m(ios/ios-simulator)-version-min instead. | ||
if (IOS_PLATFORM STREQUAL "OS") | ||
if (XCODE_VERSION VERSION_LESS 7.0) | ||
set(XCODE_IOS_PLATFORM_VERSION_FLAGS | ||
"-mios-version-min=${IOS_DEPLOYMENT_TARGET}") | ||
else() | ||
# Xcode 7.0+ uses flags we can build directly from XCODE_IOS_PLATFORM. | ||
set(XCODE_IOS_PLATFORM_VERSION_FLAGS | ||
"-m${XCODE_IOS_PLATFORM}-version-min=${IOS_DEPLOYMENT_TARGET}") | ||
endif() | ||
elseif (IOS_PLATFORM STREQUAL "TVOS") | ||
set(XCODE_IOS_PLATFORM_VERSION_FLAGS | ||
"-mtvos-version-min=${IOS_DEPLOYMENT_TARGET}") | ||
elseif (IOS_PLATFORM STREQUAL "SIMULATOR_TVOS") | ||
set(XCODE_IOS_PLATFORM_VERSION_FLAGS | ||
"-mtvos-simulator-version-min=${IOS_DEPLOYMENT_TARGET}") | ||
else() | ||
# SIMULATOR or SIMULATOR64 both use -mios-simulator-version-min. | ||
set(XCODE_IOS_PLATFORM_VERSION_FLAGS | ||
"-mios-simulator-version-min=${IOS_DEPLOYMENT_TARGET}") | ||
endif() | ||
message(STATUS "Version flags set to: ${XCODE_IOS_PLATFORM_VERSION_FLAGS}") | ||
|
||
if (ENABLE_BITCODE) | ||
set(BITCODE "-fembed-bitcode") | ||
message(STATUS "Enabling bitcode support.") | ||
else() | ||
set(BITCODE "") | ||
message(STATUS "Disabling bitcode support.") | ||
endif() | ||
|
||
set(CMAKE_C_FLAGS | ||
"${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${BITCODE} -fobjc-abi-version=2 -fobjc-arc ${CMAKE_C_FLAGS}") | ||
# Hidden visibilty is required for C++ on iOS. | ||
set(CMAKE_CXX_FLAGS | ||
"${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${BITCODE} -fvisibility=hidden -fvisibility-inlines-hidden -fobjc-abi-version=2 -fobjc-arc ${CMAKE_CXX_FLAGS}") | ||
set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG -O3 -fomit-frame-pointer -ffast-math ${BITCODE} ${CMAKE_CXX_FLAGS_RELEASE}") | ||
set(CMAKE_C_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") | ||
set(CMAKE_CXX_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") | ||
# In order to ensure that the updated compiler flags are used in try_compile() | ||
# tests, we have to forcibly set them in the CMake cache, not merely set them | ||
# in the local scope. | ||
list(APPEND VARS_TO_FORCE_IN_CACHE | ||
CMAKE_C_FLAGS | ||
CMAKE_CXX_FLAGS | ||
CMAKE_CXX_RELEASE | ||
CMAKE_C_LINK_FLAGS | ||
CMAKE_CXX_LINK_FLAGS) | ||
foreach(VAR_TO_FORCE ${VARS_TO_FORCE_IN_CACHE}) | ||
set(${VAR_TO_FORCE} "${${VAR_TO_FORCE}}" CACHE STRING "" FORCE) | ||
endforeach() | ||
set(CMAKE_PLATFORM_HAS_INSTALLNAME 1) | ||
set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") | ||
set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") | ||
set(CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") | ||
set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") | ||
set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") | ||
# Hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old | ||
# build tree (where install_name_tool was hardcoded) and where | ||
# CMAKE_INSTALL_NAME_TOOL isn't in the cache and still cmake didn't fail in | ||
# CMakeFindBinUtils.cmake (because it isn't rerun) hardcode | ||
# CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did | ||
# before, Alex. | ||
if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) | ||
find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) | ||
endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) | ||
# Set the find root to the iOS developer roots and to user defined paths. | ||
set(CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_OSX_SYSROOT} | ||
${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root" FORCE) | ||
# Default to searching for frameworks first. | ||
set(CMAKE_FIND_FRAMEWORK FIRST) | ||
# Set up the default search directories for frameworks. | ||
set(CMAKE_SYSTEM_FRAMEWORK_PATH | ||
${CMAKE_OSX_SYSROOT}/System/Library/Frameworks | ||
${CMAKE_OSX_SYSROOT}/System/Library/PrivateFrameworks | ||
${CMAKE_OSX_SYSROOT}/Developer/Library/Frameworks) | ||
# Only search the specified iOS SDK, not the remainder of the host filesystem. | ||
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) | ||
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) | ||
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) | ||
# This little macro lets you set any XCode specific property. | ||
macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE XCODE_RELVERSION) | ||
set(XCODE_RELVERSION_I "${XCODE_RELVERSION}") | ||
if (XCODE_RELVERSION_I STREQUAL "All") | ||
set_property(TARGET ${TARGET} PROPERTY | ||
XCODE_ATTRIBUTE_${XCODE_PROPERTY} "${XCODE_VALUE}") | ||
else() | ||
set_property(TARGET ${TARGET} PROPERTY | ||
XCODE_ATTRIBUTE_${XCODE_PROPERTY}[variant=${XCODE_RELVERSION_I}] "${XCODE_VALUE}") | ||
endif() | ||
endmacro(set_xcode_property) | ||
# This macro lets you find executable programs on the host system. | ||
macro(find_host_package) | ||
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) | ||
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) | ||
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) | ||
set(IOS FALSE) | ||
find_package(${ARGN}) | ||
set(IOS TRUE) | ||
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) | ||
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) | ||
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) | ||
endmacro(find_host_package) |
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
The combination of "Mac" in the script name and "IOS" here makes me wonder how general this feature is. Does it cover all Apple platforms, or just iOS?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
The name is bad, I have to admin. The generated binaries are for iOS platform, but to be compiled from a mac. I will rename the file.