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RyuJIT: Fix logic to test bits in a constant vector (Vector256) #47385

Merged
merged 13 commits into from
Feb 16, 2021
22 changes: 22 additions & 0 deletions src/coreclr/jit/lower.h
Original file line number Diff line number Diff line change
Expand Up @@ -348,6 +348,28 @@ class Lowering final : public Phase
double f64[4];
};

//----------------------------------------------------------------------------------------------
// VectorConstantIsBroadcastedI64: Check N i64 elements in a constant vector for equality
//
// Arguments:
// vecCns - Constant vector
// count - Amount of i64 components to compare
//
// Returns:
// true if N i64 elements of the given vector are equal
static bool VectorConstantIsBroadcastedI64(VectorConstant& vecCns, int count)
{
assert(count >= 1 && count <= 4);
for (int i = 1; i < count; i++)
{
if (vecCns.i64[i] != vecCns.i64[0])
{
return false;
}
}
return true;
}

//----------------------------------------------------------------------------------------------
// ProcessArgForHWIntrinsicCreate: Processes an argument for the Lowering::LowerHWIntrinsicCreate method
//
Expand Down
16 changes: 7 additions & 9 deletions src/coreclr/jit/lowerarmarch.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -971,25 +971,23 @@ void Lowering::LowerHWIntrinsicCreate(GenTreeHWIntrinsic* node)

assert((simdSize == 8) || (simdSize == 16));

if ((argCnt == 1) || (simdSize == 8) || (vecCns.i64[0] == vecCns.i64[1]))
if (VectorConstantIsBroadcastedI64(vecCns, simdSize / 8))
{
// If we are a single constant or if all parts are the same, we might be able to optimize
// this even further for certain values, such as Zero or AllBitsSet.

if (vecCns.i64[0] == 0)
{
node->gtOp1 = nullptr;
node->gtOp2 = nullptr;

node->gtHWIntrinsicId = NI_Vector128_get_Zero;
node->gtOp1 = nullptr;
node->gtOp2 = nullptr;
node->gtHWIntrinsicId = (simdSize == 8) ? NI_Vector64_get_Zero : NI_Vector128_get_Zero;
return;
}
else if (vecCns.i64[0] == -1)
{
node->gtOp1 = nullptr;
node->gtOp2 = nullptr;

node->gtHWIntrinsicId = NI_Vector128_get_AllBitsSet;
node->gtOp1 = nullptr;
node->gtOp2 = nullptr;
node->gtHWIntrinsicId = (simdSize == 8) ? NI_Vector64_get_AllBitsSet : NI_Vector128_get_AllBitsSet;
return;
}
}
Expand Down
17 changes: 7 additions & 10 deletions src/coreclr/jit/lowerxarch.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1517,26 +1517,23 @@ void Lowering::LowerHWIntrinsicCreate(GenTreeHWIntrinsic* node)

assert((simdSize == 8) || (simdSize == 12) || (simdSize == 16) || (simdSize == 32));

if ((argCnt == 1) ||
((vecCns.i64[0] == vecCns.i64[1]) && ((simdSize <= 16) || (vecCns.i64[2] == vecCns.i64[3]))))
if (((simdSize == 16) || (simdSize == 32)) && VectorConstantIsBroadcastedI64(vecCns, simdSize / 8))
{
// If we are a single constant or if all parts are the same, we might be able to optimize
// this even further for certain values, such as Zero or AllBitsSet.

if (vecCns.i64[0] == 0)
{
node->gtOp1 = nullptr;
node->gtOp2 = nullptr;

node->gtHWIntrinsicId = NI_Vector128_get_Zero;
node->gtOp1 = nullptr;
node->gtOp2 = nullptr;
node->gtHWIntrinsicId = (simdSize == 16) ? NI_Vector128_get_Zero : NI_Vector256_get_Zero;
return;
}
else if (vecCns.i64[0] == -1)
{
node->gtOp1 = nullptr;
node->gtOp2 = nullptr;

node->gtHWIntrinsicId = NI_Vector128_get_AllBitsSet;
node->gtOp1 = nullptr;
node->gtOp2 = nullptr;
node->gtHWIntrinsicId = (simdSize == 16) ? NI_Vector128_get_AllBitsSet : NI_Vector256_get_AllBitsSet;
return;
}
}
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,175 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.

using System;
using System.Runtime.CompilerServices;
using System.Runtime.Intrinsics;

public static class Program
{
private static int s_returnCode = 100;

public static int Main(string[] args)
{
TestVector256();
TestVector128();
TestVector64();
return s_returnCode;
}

public static void TestVector256()
{
// Test get_Zero() optimization:
Assert("<0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0>", Vector256.Create(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0).ToString());
Assert("<0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1>", Vector256.Create(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1).ToString());
Assert("<0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1>", Vector256.Create(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1>", Vector256.Create(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1>", Vector256.Create(0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1>", Vector256.Create(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0>", Vector256.Create(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0).ToString());
Assert("<0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1>", Vector256.Create(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1).ToString());
Assert("<0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1>", Vector256.Create(0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1>", Vector256.Create(0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1>", Vector256.Create(0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1>", Vector256.Create(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0>", Vector256.Create(1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0).ToString());
Assert("<0, 0, 0, 0, 0, 0, 0, 0>", Vector256.Create(0, 0, 0, 0, 0, 0, 0, 0).ToString());
Assert("<0, 0, 0, 0, 0, 0, 0, 1>", Vector256.Create(0, 0, 0, 0, 0, 0, 0, 1).ToString());
Assert("<0, 0, 0, 0, 1, 1, 1, 1>", Vector256.Create(0, 0, 0, 0, 1, 1, 1, 1).ToString());
Assert("<0, 0, 0, 1, 1, 1, 1, 1>", Vector256.Create(0, 0, 0, 1, 1, 1, 1, 1).ToString());
Assert("<0, 1, 1, 1, 1, 1, 1, 1>", Vector256.Create(0, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1, 1, 1, 1, 1>", Vector256.Create(1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1, 0, 0, 0, 0>", Vector256.Create(1, 1, 1, 1, 0, 0, 0, 0).ToString());
Assert("<0, 0, 0, 0>", Vector256.Create(0, 0, 0, 0).ToString());
Assert("<0, 0, 1, 1>", Vector256.Create(0, 0, 1, 1).ToString());
Assert("<0, 1, 1, 1>", Vector256.Create(0, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1>", Vector256.Create(1, 1, 1, 1).ToString());
Assert("<1, 1, 0, 0>", Vector256.Create(1, 1, 0, 0).ToString());

// Test get_AllBitSet() optimization:
Assert("<-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1>", Vector256.Create(-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1).ToString());
Assert("<-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1>", Vector256.Create(-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1).ToString());
Assert("<-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1>", Vector256.Create(-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1>", Vector256.Create(-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1>", Vector256.Create(-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1>", Vector256.Create(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1>", Vector256.Create(-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1).ToString());
Assert("<-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1>", Vector256.Create(-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1).ToString());
Assert("<-1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1>", Vector256.Create(-1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<-1, -1, -1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1>", Vector256.Create(-1, -1, -1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1>", Vector256.Create(-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1>", Vector256.Create(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1, 1, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1>", Vector256.Create(1, 1, 1, 1, 1, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1).ToString());
Assert("<-1, -1, -1, -1, -1, -1, -1, -1>", Vector256.Create(-1, -1, -1, -1, -1, -1, -1, -1).ToString());
Assert("<-1, -1, -1, -1, -1, -1, -1, 1>", Vector256.Create(-1, -1, -1, -1, -1, -1, -1, 1).ToString());
Assert("<-1, -1, -1, -1, 1, 1, 1, 1>", Vector256.Create(-1, -1, -1, -1, 1, 1, 1, 1).ToString());
Assert("<-1, -1, -1, 1, 1, 1, 1, 1>", Vector256.Create(-1, -1, -1, 1, 1, 1, 1, 1).ToString());
Assert("<-1, 1, 1, 1, 1, 1, 1, 1>", Vector256.Create(-1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1, 1, 1, 1, 1>", Vector256.Create(1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1, -1, -1, -1, -1>", Vector256.Create(1, 1, 1, 1, -1, -1, -1, -1).ToString());
Assert("<-1, -1, -1, -1>", Vector256.Create(-1, -1, -1, -1).ToString());
Assert("<-1, -1, 1, 1>", Vector256.Create(-1, -1, 1, 1).ToString());
Assert("<-1, 1, 1, 1>", Vector256.Create(-1, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1>", Vector256.Create(1, 1, 1, 1).ToString());
Assert("<1, 1, -1, -1>", Vector256.Create(1, 1, -1, -1).ToString());
}

public static void TestVector128()
{
// Test get_Zero() optimization:
Assert("<0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0>", Vector128.Create(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0).ToString());
Assert("<0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1>", Vector128.Create(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1).ToString());
Assert("<0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1>", Vector128.Create(0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1>", Vector128.Create(0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1>", Vector128.Create(0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1>", Vector128.Create(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0>", Vector128.Create(1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0).ToString());
Assert("<0, 0, 0, 0, 0, 0, 0, 0>", Vector128.Create(0, 0, 0, 0, 0, 0, 0, 0).ToString());
Assert("<0, 0, 0, 0, 0, 0, 0, 1>", Vector128.Create(0, 0, 0, 0, 0, 0, 0, 1).ToString());
Assert("<0, 0, 0, 0, 1, 1, 1, 1>", Vector128.Create(0, 0, 0, 0, 1, 1, 1, 1).ToString());
Assert("<0, 0, 0, 1, 1, 1, 1, 1>", Vector128.Create(0, 0, 0, 1, 1, 1, 1, 1).ToString());
Assert("<0, 1, 1, 1, 1, 1, 1, 1>", Vector128.Create(0, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1, 1, 1, 1, 1>", Vector128.Create(1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1, 0, 0, 0, 0>", Vector128.Create(1, 1, 1, 1, 0, 0, 0, 0).ToString());
Assert("<0, 0, 0, 0>", Vector128.Create(0, 0, 0, 0).ToString());
Assert("<0, 0, 1, 1>", Vector128.Create(0, 0, 1, 1).ToString());
Assert("<0, 1, 1, 1>", Vector128.Create(0, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1>", Vector128.Create(1, 1, 1, 1).ToString());
Assert("<1, 1, 0, 0>", Vector128.Create(1, 1, 0, 0).ToString());
Assert("<0, 0>", Vector128.Create(0, 0).ToString());
Assert("<0, 1>", Vector128.Create(0, 1).ToString());
Assert("<1, 1>", Vector128.Create(1, 1).ToString());
Assert("<1, 0>", Vector128.Create(1, 0).ToString());

// Test get_AllBitSet() optimization:
Assert("<-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1>", Vector128.Create(-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1).ToString());
Assert("<-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1>", Vector128.Create(-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1).ToString());
Assert("<-1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1>", Vector128.Create(-1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<-1, -1, -1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1>", Vector128.Create(-1, -1, -1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1>", Vector128.Create(-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1>", Vector128.Create(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1, 1, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1>", Vector128.Create(1, 1, 1, 1, 1, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1).ToString());
Assert("<-1, -1, -1, -1, -1, -1, -1, -1>", Vector128.Create(-1, -1, -1, -1, -1, -1, -1, -1).ToString());
Assert("<-1, -1, -1, -1, -1, -1, -1, 1>", Vector128.Create(-1, -1, -1, -1, -1, -1, -1, 1).ToString());
Assert("<-1, -1, -1, -1, 1, 1, 1, 1>", Vector128.Create(-1, -1, -1, -1, 1, 1, 1, 1).ToString());
Assert("<-1, -1, -1, 1, 1, 1, 1, 1>", Vector128.Create(-1, -1, -1, 1, 1, 1, 1, 1).ToString());
Assert("<-1, 1, 1, 1, 1, 1, 1, 1>", Vector128.Create(-1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1, 1, 1, 1, 1>", Vector128.Create(1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1, -1, -1, -1, -1>", Vector128.Create(1, 1, 1, 1, -1, -1, -1, -1).ToString());
Assert("<-1, -1, -1, -1>", Vector128.Create(-1, -1, -1, -1).ToString());
Assert("<-1, -1, 1, 1>", Vector128.Create(-1, -1, 1, 1).ToString());
Assert("<-1, 1, 1, 1>", Vector128.Create(-1, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1>", Vector128.Create(1, 1, 1, 1).ToString());
Assert("<1, 1, -1, -1>", Vector128.Create(1, 1, -1, -1).ToString());
Assert("<-1, -1>", Vector128.Create(-1, -1).ToString());
Assert("<-1, 1>", Vector128.Create(-1, 1).ToString());
Assert("<1, -1>", Vector128.Create(1, -1).ToString());
}

public static void TestVector64()
{
// Test get_Zero() optimization:
Assert("<0, 0, 0, 0, 0, 0, 0, 0>", Vector64.Create(0, 0, 0, 0, 0, 0, 0, 0).ToString());
Assert("<0, 0, 0, 0, 0, 0, 0, 1>", Vector64.Create(0, 0, 0, 0, 0, 0, 0, 1).ToString());
Assert("<0, 0, 0, 0, 1, 1, 1, 1>", Vector64.Create(0, 0, 0, 0, 1, 1, 1, 1).ToString());
Assert("<0, 0, 0, 1, 1, 1, 1, 1>", Vector64.Create(0, 0, 0, 1, 1, 1, 1, 1).ToString());
Assert("<0, 1, 1, 1, 1, 1, 1, 1>", Vector64.Create(0, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1, 1, 1, 1, 1>", Vector64.Create(1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1, 0, 0, 0, 0>", Vector64.Create(1, 1, 1, 1, 0, 0, 0, 0).ToString());
Assert("<0, 0, 0, 0>", Vector64.Create(0, 0, 0, 0).ToString());
Assert("<0, 0, 1, 1>", Vector64.Create(0, 0, 1, 1).ToString());
Assert("<0, 1, 1, 1>", Vector64.Create(0, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1>", Vector64.Create(1, 1, 1, 1).ToString());
Assert("<1, 1, 0, 0>", Vector64.Create(1, 1, 0, 0).ToString());
Assert("<0, 0>", Vector64.Create(0, 0).ToString());
Assert("<0, 1>", Vector64.Create(0, 1).ToString());
Assert("<1, 1>", Vector64.Create(1, 1).ToString());
Assert("<1, 0>", Vector64.Create(1, 0).ToString());

// Test get_AllBitSet() optimization:
Assert("<-1, -1, -1, -1, -1, -1, -1, -1>", Vector64.Create(-1, -1, -1, -1, -1, -1, -1, -1).ToString());
Assert("<-1, -1, -1, -1, -1, -1, -1, 1>", Vector64.Create(-1, -1, -1, -1, -1, -1, -1, 1).ToString());
Assert("<-1, -1, -1, -1, 1, 1, 1, 1>", Vector64.Create(-1, -1, -1, -1, 1, 1, 1, 1).ToString());
Assert("<-1, -1, -1, 1, 1, 1, 1, 1>", Vector64.Create(-1, -1, -1, 1, 1, 1, 1, 1).ToString());
Assert("<-1, 1, 1, 1, 1, 1, 1, 1>", Vector64.Create(-1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1, 1, 1, 1, 1>", Vector64.Create(1, 1, 1, 1, 1, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1, -1, -1, -1, -1>", Vector64.Create(1, 1, 1, 1, -1, -1, -1, -1).ToString());
Assert("<-1, -1, -1, -1>", Vector64.Create(-1, -1, -1, -1).ToString());
Assert("<-1, -1, 1, 1>", Vector64.Create(-1, -1, 1, 1).ToString());
Assert("<-1, 1, 1, 1>", Vector64.Create(-1, 1, 1, 1).ToString());
Assert("<1, 1, 1, 1>", Vector64.Create(1, 1, 1, 1).ToString());
Assert("<1, 1, -1, -1>", Vector64.Create(1, 1, -1, -1).ToString());
Assert("<-1, -1>", Vector64.Create(-1, -1).ToString());
Assert("<-1, 1>", Vector64.Create(-1, 1).ToString());
Assert("<1, -1>", Vector64.Create(1, -1).ToString());
}

private static void Assert(string expected, string actual, [CallerLineNumber] int line = 0)
{
if (expected != actual)
{
s_returnCode++;
Console.WriteLine($"{expected} != {actual}, L{line}");
}
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,12 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
</PropertyGroup>
<PropertyGroup>
<DebugType>Embedded</DebugType>
<Optimize>True</Optimize>
</PropertyGroup>
<ItemGroup>
<Compile Include="GitHub_47236.cs" />
</ItemGroup>
</Project>
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