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Enable AppleAppBuilder to bundle applications compiled with NativeAOT #80910
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Tagging subscribers to 'os-ios': @steveisok, @akoeplinger Issue DetailsDescriptionAppleAppBuilder build task currently only supports Mono as the default AOT compiler and runtime when creating application bundles. ProposalExtend AppleAppBuilder to support NativeAOT, as a second AOT compiler and runtime, when creating iOS application bundles.
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It gets enabled when e.g. <TargetFramework>net7.0</TargetFramework>
<TargetPlatformIdentifier>macos</TargetPlatformIdentifier> By setting TPI, .NET SDK imports |
^ @kotlarmilos I believe this would contribute to your SDK integration work |
Description
AppleAppBuilder build task currently only supports Mono as the default AOT compiler and runtime when creating application bundles.
Proposal
Extend AppleAppBuilder to support NativeAOT, as a second AOT compiler and runtime, when creating iOS application bundles.
This would enable building and running sample applications built with NativeAOT on iOS platforms, but also size and performance monitoring.
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