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readme: more HTTPS changes.
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icculus committed Feb 16, 2017
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12 changes: 6 additions & 6 deletions docs/README-android.md
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Expand Up @@ -4,10 +4,10 @@ Android
Requirements:

Android SDK (version 12 or later)
http://developer.android.com/sdk/index.html
https://developer.android.com/sdk/index.html

Android NDK r7 or later
http://developer.android.com/tools/sdk/ndk/index.html
https://developer.android.com/tools/sdk/ndk/index.html

Minimum API level supported by SDL: 10 (Android 2.3.3)
Joystick support is available for API level >=12 devices.
Expand Down Expand Up @@ -229,7 +229,7 @@ under iOS, if the OS can not restore your GL context it will just kill your app)
================================================================================

For a quick tour on how Linux native threads interoperate with the Java VM, take
a look here: http://developer.android.com/guide/practices/jni.html
a look here: https://developer.android.com/guide/practices/jni.html

If you want to use threads in your SDL app, it's strongly recommended that you
do so by creating them using SDL functions. This way, the required attach/detach
Expand Down Expand Up @@ -265,7 +265,7 @@ The best place to start is with docs/OVERVIEW.TXT
================================================================================

First make sure that you've installed Eclipse and the Android extensions as described here:
http://developer.android.com/tools/sdk/eclipse-adt.html
https://developer.android.com/tools/sdk/eclipse-adt.html

Once you've copied the SDL android project and customized it, you can create an Eclipse project from it:
* File -> New -> Other
Expand All @@ -281,7 +281,7 @@ Once you've copied the SDL android project and customized it, you can create an
================================================================================

There are some good tips and tricks for getting the most out of the
emulator here: http://developer.android.com/tools/devices/emulator.html
emulator here: https://developer.android.com/tools/devices/emulator.html

Especially useful is the info on setting up OpenGL ES 2.0 emulation.

Expand Down Expand Up @@ -446,7 +446,7 @@ Support for native OpenGL ES and ES2 applications was introduced in the NDK for
API level 4 and 8. EGL was made a stable API in the NDK for API level 9, which
has since then been obsoleted, with the recommendation to developers to bump the
required API level to 10.
As of this writing, according to http://developer.android.com/about/dashboards/index.html
As of this writing, according to https://developer.android.com/about/dashboards/index.html
about 90% of the Android devices accessing Google Play support API level 10 or
higher (March 2013).

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