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feat: add water parallax, caustics, and improved cubemaps #177
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…im-community-shaders into terrain-blending-pr
…im-community-shaders into terrain-blending-pr
…im-community-shaders into terrain-blending-pr
…im-community-shaders into terrain-blending-pr
…im-community-shaders into terrain-blending-pr
We should really remain the PR if you're starting to do other stuff or just cherry pick what you want into a new branch. |
…im-community-shaders into terrain-blending-pr
…im-community-shaders into terrain-blending-pr
Squash when you're ready |
@doodlum Oh wait, is there a missing #endif? |
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Please double check my conflict merge is right.
#177 (comment)
it's fine, idk why it looks like that in the preview |
Contains significant refactoring and fixes to support new features.