refactor: move opt in for shaders to virtual feature function #117
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Added virtual
GetShaderDefineName
to feature.h that can be overriden by each feature to specify the Shader define name for each feature.Added virtual
HasShaderDefine
to feature.h to specify ifRE::BSShader::Type
is implemented by that feature, this is used in ShaderCache.cpp to know if it should add a define for each loaded featureThis PR will not require updating ShaderCache.cpp for each new/updated feature, can instead be fully controlled by the feature instead
Has tested basic functionality for each feature
Can download a release for this PR here https://github.com/FlayaN/skyrim-community-shaders/releases/tag/untagged-db023c4d6153eaa50ba7