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CommunityShaders.json is generated blank, thus most shaders are not compiled #536
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bug
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good first issue
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I think MO2 is fucking something up. This is what it should do when it detects no config file. For some reason, it's detecting something to open and it's blank.
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I guess we could have a try to catch it. |
alandtse
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help wanted
Extra attention is needed
good first issue
Good for newcomers
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Sep 20, 2024
alandtse
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Sep 21, 2024
alandtse
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Don't reopen issues with old data. Have them create a new one and cross reference. This build is no longer in use so just clutters up the response. |
Ok, I create #624 . Please feel free to close this then |
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Labels
bug
Something isn't working
good first issue
Good for newcomers
help wanted
Extra attention is needed
Issue identified in CS version: 2024-09-17 VR Screen Space Reflections - RC
Skyrim version used: SkyrimVR
Reporting users: jepster and hostile80
Reproducable: Yes, every start of the game
Initial analysis: This does not seem to impact all users. For Patka the config file was created successfully.
The following log entry is generated in CommunityShaders.log
[2024-09-17 19:19:51.766] [info] [9064] [XSEPlugin.cpp:53] Loaded CommunityShaders 0-8-7-0
[2024-09-17 19:19:51.771] [info] [9064] [State.cpp:135] Unable to open user config file (Data\SKSE\Plugins\CommunityShadersUSER.json); trying default (Data\SKSE\Plugins\CommunityShaders.json)
[2024-09-17 19:19:51.771] [info] [9064] [State.cpp:150] Loading config file (Data\SKSE\Plugins\CommunityShaders.json)
[2024-09-17 19:19:51.771] [error] [9064] [State.cpp:156] Error parsing json config file (Data\SKSE\Plugins\CommunityShaders.json) : [json.exception.parse_error.101] parse error at line 1, column 1: attempting to parse an empty input; check that your input string or stream contains the expected JSON
Workaround: Users were able to resolve this by using Patka's config file and placing them in the correct location in overwrite
The text was updated successfully, but these errors were encountered: