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When using the grass lighting mod in VR, or more specific the RunGrass.hlsl shader, the grass culling distance is different for each eye.
This results in a slightly distorted feeling when viewing grass in a distance.
The following picture showcases the issue, where the left and right eye images differ significantly for distant grass:
A more specific comparison:
The text was updated successfully, but these errors were encountered:
thorwin99
added a commit
to thorwin99/skyrim-community-shaders
that referenced
this issue
Oct 9, 2023
VR grass cull distance was calculated per eye, resulting in different
cull distances for each eye.
This meant, that grass might be visible in the left eye, while culled in
the right eye.
This is a potential fix, calculating the cull distance based on the
first eye.
thorwin99
added a commit
to thorwin99/skyrim-community-shaders
that referenced
this issue
Oct 9, 2023
VR grass cull distance was calculated per eye, resulting in different
cull distances for each eye.
This meant, that grass might be visible in the left eye, while culled in
the right eye.
This is a potential fix, calculating the cull distance based on the
first eye.
When using the grass lighting mod in VR, or more specific the
RunGrass.hlsl
shader, the grass culling distance is different for each eye.This results in a slightly distorted feeling when viewing grass in a distance.
The following picture showcases the issue, where the left and right eye images differ significantly for distant grass:
A more specific comparison:
The text was updated successfully, but these errors were encountered: