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[d3d9] Only check range overlap if the buffer is not directly mapped #2192

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merged 1 commit into from
Jul 28, 2021

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@K0bin K0bin commented Jul 28, 2021

It's either that or we just throw out the range overlap check entirely considering that it would switch to using staging buffer uploads and prevent stalls that way.

Fixes #2190

@misyltoad misyltoad merged commit 7873beb into doitsujin:master Jul 28, 2021
@K0bin K0bin deleted the direct-mapping-wait branch July 29, 2021 11:26
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'Paranormal files' became unplayable after 1.9.1 update
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