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[util] Set maxDeviceMemory for GTA IV
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... and replace emulateUMA
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K0bin authored and doitsujin committed Aug 24, 2024
1 parent 1c30bc9 commit 9a280b0
Showing 1 changed file with 3 additions and 2 deletions.
5 changes: 3 additions & 2 deletions src/util/config/config.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -592,14 +592,15 @@ namespace dxvk {
}} },
/* GTA IV (NVAPI) */
/* Also thinks we're always on Intel *
* and will report/use bad amounts of VRAM.
* and will report/use bad amounts of VRAM
* if we report more than 128 MB of VRAM.
* Disabling support for DF texture formats
* makes the game use a better looking render
* path for mirrors.
* Also runs into issues after alt-tabbing. */
{ R"(\\(GTAIV|EFLC)\.exe$)", {{
{ "d3d9.customVendorId", "1002" },
{ "dxgi.emulateUMA", "True" },
{ "dxgi.maxDeviceMemory", "128" },
{ "d3d9.supportDFFormats", "False" },
{ "d3d9.deviceLossOnFocusLoss", "True" },
}} },
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