Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
[d3d9] Don't scale z to [0, 1] for POSITIONT
I originally thought the depth clipping region was always [0, 1] when I first implemented this nearly 2 years ago. The depth clipping region is already in the viewport's depth range, so just don't do anything here if we are z-testing. ( We still need to keep the flattening around for when ztest is disabled though :( ) Fixes: #2056
- Loading branch information