2024
A rogue-lite citybuilder. Written from scratch in C++ with no engine or libraries. Uses only Vulkan, Win32 API and a tiny bit of stdlib.
2023
Relaxing coloring app for adults. The drawing engine is made with C++, HLSL and DirectX; UI and server with .NET/C#. Solo programming and design, with some help for visuals.
Fully custom gpu renderer that uses SDFs for the outlines and a tiled technique for the brush strokes. It's asynchronous to make sure the input is never lost and the drawing experience is as smooth as possible. Optimized to run at a constant 60 fps on the lowest tier Microsoft tablets (Surface Go 1).
2022
Educational game for children age 6 and up. The game is made with Unity, backend uses .NET and PostgreSQL. Formed the vision, hired and directed a team of 10 people to an MVP.
2018
Casual city-builder. The game is made with Unity, backend uses Java and PostgreSQL. Joined as a lead programmer after a year of development in a team of 10 people.
VKontakte App - More Screenshots
2017
A simple Flappy Bird-like with a twist, made with Unity. Released on the App Store and Google Play Store. Solo programming, art and music.
Facebook page - More Screenshots
2019
Procedural visuals experiment using shaders, made with Unity. Solo programming and art.
Source Code - More Screenshots - Background ShaderToy
2019
Experimenting with massive number of units and simple visuals, made with Unity and a custom ECS implementation. Inspired by Total Annihilation and Supreme Commander. Solo programming and art.
2019
An experiment in visual storytelling with isometric platformer mechanics, made with Unity. Solo programming and art.
Source Code - More Screenshots
2023
Experimental programming system/language, using C++, Emscripten and WebGPU. Solo programming.
2021
City-builder with massive number of entities, made with Unity ECS. Solo programming.
2021
Futuristic city-bulder, made with Unity and a custom ECS implementation. Traveling on a train through a planet, building settlements along the way to gather resources for further travel. Solo programming and art.
Source Code - Gameplay Video - More Screenshots
2017
Tiny tactical game, made with Unity. Solo programming and art.
2006
Third preson shooter with giant robots, made with C++ and DirectX. Worked as a junior developer on the engine and the editor in a team of 10 people.