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Game Showcase

Nomads

2024

A rogue-lite citybuilder. Written from scratch in C++ with no engine or libraries. Uses only Vulkan, Win32 API and a tiny bit of stdlib.

Details - Example source file

Coloring App

2023

Relaxing coloring app for adults. The drawing engine is made with C++, HLSL and DirectX; UI and server with .NET/C#. Solo programming and design, with some help for visuals.

Fully custom gpu renderer that uses SDFs for the outlines and a tiled technique for the brush strokes. It's asynchronous to make sure the input is never lost and the drawing experience is as smooth as possible. Optimized to run at a constant 60 fps on the lowest tier Microsoft tablets (Surface Go 1).

Microsoft Store Page

Coloring App

Living Books

2022

Educational game for children age 6 and up. The game is made with Unity, backend uses .NET and PostgreSQL. Formed the vision, hired and directed a team of 10 people to an MVP.

App

Living Books

Fairy City

2018

Casual city-builder. The game is made with Unity, backend uses Java and PostgreSQL. Joined as a lead programmer after a year of development in a team of 10 people.

VKontakte App - More Screenshots

Fairy City

Earthflow: Fate of the Stargazer

2017

A simple Flappy Bird-like with a twist, made with Unity. Released on the App Store and Google Play Store. Solo programming, art and music.

Facebook page - More Screenshots

Phase Drive

2019

Procedural visuals experiment using shaders, made with Unity. Solo programming and art.

Source Code - More Screenshots - Background ShaderToy

Phase Drive

Distant Wars

2019

Experimenting with massive number of units and simple visuals, made with Unity and a custom ECS implementation. Inspired by Total Annihilation and Supreme Commander. Solo programming and art.

Source Code - High Res Video

Distant Wars

Distant Wars

Tiny Cube

2019

An experiment in visual storytelling with isometric platformer mechanics, made with Unity. Solo programming and art.

Source Code - More Screenshots

Franca

2023

Experimental programming system/language, using C++, Emscripten and WebGPU. Solo programming.

Source Code

Snow Storm

2021

City-builder with massive number of entities, made with Unity ECS. Solo programming.

Source Code

Snow Storm

Hyperway

2021

Futuristic city-bulder, made with Unity and a custom ECS implementation. Traveling on a train through a planet, building settlements along the way to gather resources for further travel. Solo programming and art.

Source Code - Gameplay Video - More Screenshots

Hyperway

Warp

2017

Tiny tactical game, made with Unity. Solo programming and art.

Source Code

Warp

Robogear: Tales of Hazard

2006

Third preson shooter with giant robots, made with C++ and DirectX. Worked as a junior developer on the engine and the editor in a team of 10 people.

Screenshots

Robogear

My Music

SoundColud

My Music

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