Pacman implemented in c with an entity component system
Mostly a test in seeing whether an entity-component system can work well in C. Feels a bit like a hack job for some parts, but works fairly well. Parsing config files would probably end up being the hardest part as the factories are hard coded at the moment.
To build, you just need to make sure you have the SDL2
SDL2_ttf
and
SDl2_image
libraries installed. After that, you can just run make all
from the base directory and the proper files/folders should be auto-generated.
Simply run the proto
executable from the ./bin
directory and the window
should pop up.