Create your discord bot by using TypeScript and decorators!
This module is an extension of discord.js
, so the internal behavior (methods, properties, ...) is the same.
Setup
Decorators
-
@Discord
Declare your Discord bot -
@On
/@Once
Create an event listener -
@Command
Create a command system simply -
@Infos
/@Description
Add informations about your commands -
@Rules
/@ComputedRules
Add advanced rules to your commands -
@Guard
Add Guards to your events and commands
API
Informations
Simply join the Discord server You can also find help with the different projects that use discord.ts and in the examples folder
Use npm
or yarn
to install @typeit/discord
with discord.js
:
npm i @typeit/discord discord.js
Your tsconfig.json should look like this:
{
"compilerOptions": {
"module": "commonjs",
"target": "es2017",
"noImplicitAny": false,
"sourceMap": true,
"outDir": "build",
"emitDecoratorMetadata": true,
"experimentalDecorators": true,
"importHelpers": true,
"forceConsistentCasingInFileNames": true,
"lib": [
"es2017",
"esnext.asynciterable"
],
"moduleResolution": "node"
},
"exclude": [
"node_modules"
]
}
In order to start your application, you must use the discord.
ts
's Client
(not the client that is provided by discord.
js
!).
It works the same as the discord.
js
's Client
(same methods, properties, ...).
You have different parameters in addition to discord.js when you initialize your Client
:
-
classes
(required):
Indicate the class jacket of your classes containing the@Discord
decorator. It accepts a list of classes or of (glob) paths. -
silent
(false
by default):
Allows you to disable your event information at startup. -
variablesChar
(":"
by default):
Allows you to change the prefix character of a variable.
You must specify the glob path(s) where your decorated classes are
// Use the Client that are provided by @typeit/discord NOT discord.js
import { Client } from "@typeit/discord";
async function start() {
const client = new Client({
classes: [
`${__dirname}/*Discord.ts`, // glob string to load the classes
`${__dirname}/*Discord.js` // If you compile using "tsc" the file extension change to .js
],
silent: false,
variablesChar: ":"
});
await client.login("YOUR_TOKEN");
}
start();
So we start with an empty class (abstract is not necessary but this is more type-safe, the class shouldn't be initialized).
abstract class AppDiscord {
}
Then you must declare it as a Discord app class with the @Discord
decorator :
import { Discord } from "@typeit/discord";
@Discord() // Decorate the class
abstract class AppDiscord {
}
We can now declare methods that will be executed whenever a Discord event is triggered.
Our methods must be decorated with the @On(event: string)
or @Once(event: string)
decorator.
That's simple, when the event is triggered, the method is called:
import {
Discord,
On,
Once
} from "@typeit/discord";
@Discord()
abstract class AppDiscord {
@On("message")
private onMessage() {
// ...
}
@Once("messageDelete")
private onMessageDelete() {
// ...
}
}
For each event a list of arguments is injected in your decorated method, you can type this list thanks to the ArgsOf<Event>
type provided by discord.ts
.
You also receive other useful arguments after that:
- The event payload (
ArgsOf<Event>
) - The
Client
instance - The guards payload
You should use JS desctructuring for
ArgsOf<Event>
like in this example
import {
Discord,
On,
Client,
ArgsOf
} from "@typeit/discord";
@Discord()
abstract class AppDiscord {
@On("message")
private onMessage(
[message]: ArgsOf<"message">, // Type message automatically
client: Client, // Client instance injected here,
guardPayload: any
) {
// ...
}
}
discord.ts
provides a decorator allowing the implementation of command systems very simply by essentially using only two decorators @Command(commandName?: string)
and @CommandNotFound()
.
We will also use @Discord(prefix: string)
to specify a prefix for our commands within the class.
You can specify a regex
expression for your command names
For advanced usage use the @Rules
decorator, you can also specify aliases using that
Notice that the first arguments do not use
ArgsOf
, the first payload is aCommandMessage
.
import {
Discord,
On,
Client,
Command,
CommandMessage,
CommandNotFound
} from "@typeit/discord";
// Specify your prefix
@Discord("!")
abstract class AppDiscord {
// Reachable with the command: !hello
@Command("hello")
private hello(message: CommandMessage) {
}
// !bye
// !yo
@CommandNotFound()
private notFound(message: CommandMessage) {
}
}
The CommandMessage
is the first argument injected into a method using @Command
or @CommandNotFound
, it has exactly the same structure as the Message
object in discord.js
except that it includes useful information about the command that was executed such as:
-
prefix
:string
The prefix that is applied to your command. -
commandName
:string
The command name -
commandContent
:string
The message content without the prefix (-cmd hello there
becomeshello there
) -
description
:string
The command description -
infos
:InfoType
(any
)
The command infos -
args
:ArgsType
(any
)
The command arguments -
discord
:DiscordInfos
:
The linked@Discord
class infos -
argsRules
: (ArgsRulesFunction<Expression>[]
)
The rules that are applied to execute the command (advanced)
You have the ability to specify arguments for your command, as express.js
does in it's routing system. So by using ":"
(or the value specified in variablesChar
when your Client
intializes) in the name of your @Command
in front of the dynamic values, discord.ts
will extract these informations when a command is executed and inject it into the args
property of your CommandMessage
with the correct name that you indicated in the command name.
If the argument value is a number the value will be casted automaticaly
@Discord("!")
abstract class AppDiscord {
@Command("args :slug :number")
private hello(message: CommandMessage) {
const mySlug = message.args.slug;
const myNumber = message.args.number;
// Using js destructuring:
const { slug, number } = message.args;
}
}
Okay but what if my prefix or my command name of my @Discord
/ @Command
decorators depends on external datas? Well you can specify a function that will be executed when a command is executed to verify the origin and return the correct value.
You receive the Message
as the first argument and the Client
instance as the second one.
This is also applied to
@ComputedRules
// If the message has been sent in the guild with
// the name MyGuildName the prefix "." will be considered
// otherwise the prefix "$" will trigger the action.
async function prefixBehaviour(message: Message, client: Client) {
if (message.guild.name === "MyGuildName") {
return ".";
}
return "$";
}
@Discord(prefixBehaviour)
abstract class AppDiscord {
@Command("hello")
private hello(message: CommandMessage) {
// ...
}
}
With a dynamic command name:
May be for a very specific use case
// If the message has been sent in the guild with
// the name MyGuildName the prefix "." will be considered
// otherwise the prefix "$" will trigger the action.
async function prefixBehaviour(message: Message, client: Client) {
if (message.guild.name === "MyGuildName") {
return ".";
}
return "$";
}
// The command name will be yo if the message is "hello"
async function commandName(message: Message, client: Client) {
if (message.content === "hello") {
return "yo";
}
return "hello";
}
@Discord(prefixBehaviour)
abstract class AppDiscord {
@Command(commandName)
private hello(message: CommandMessage) {
// ...
}
}
If you have a directory pattern that looks like this:
Main.ts
DiscordApp.ts
commands
- Ping.ts
- Hello.ts
- Blabla.ts
events
- MessageDelete.ts
You should use the import
parameter for the @Discord
decorator.
Here, all the elements will be injected into this Discord class instance.
import * as Path from "path";
import {
Discord,
CommandNotFound
} from "@typeit/discord";
// The prefix will be applied to the imported commands
@Discord("!", {
import: [
Path.join(__dirname, "commands", "*.ts"),
Path.join(__dirname, "events", "*.ts")
// You can also specify the class directly here if you don't want to use a glob
]
})
export abstract class DiscordApp {
// This command not found is triggered
@CommandNotFound()
notFoundA(command: CommandMessage) {
command.reply("Command not found");
}
}
Here is an example of what your command file should look like: Bye.ts
import {
Command,
CommandMessage
} from "@typeit/discord";
// Do not have to decorate the class with @Discord
// It applied the parameters of the @Discord decorator that imported it
export abstract class Bye {
@Command("bye")
async bye(command: CommandMessage) {
command.reply("Bye!");
}
@Command("ciao")
async ciao(command: CommandMessage) {
command.reply("Ciao!");
}
}
MessageDelete.ts
import {
On,
ArgsOf
} from "@typeit/discord";
// Do not have to decorate the class with @Discord
// It applied the parameters of the @Discord decorator that imported it
export abstract class MessageDelete {
@On("messageDelete")
async onMessageDelete([message]: ArgsOf<"messageDelete">) {
message.reply("Bye!");
}
}
It would be useful to be able to specify order information, for example to display a help command (!help
) in your application.
For the one you have two useful decorators which are @Infos
and @Description
.
@Description
is a shortcut for@Infos({ description: "..." })
import {
ClassCommand,
Command,
CommandMessage
} from "@typeit/discord";
@Discord("!")
@Description("Admin commands")
@Infos({ forAdmins: true })
export abstract class Bye {
@Command("ciao")
@Description("say ciao")
async ciao(command: CommandMessage) {
command.reply("Ciao!");
}
}
To retrieve these informations, you can use the Client
static methods:
import { Client } from "@typeit/discord";
Client.getCommands(); // @Command
Client.getCommandsNotFound(); // @CommandNotFound
Client.getEvents(); // @On
Client.getDiscords(); // @Discord
If you need to use advanced expressions and aliases for your commands, this decorator is for you. It accepts regex (if you specify a string it will be considered as a regex expression, you have to escape the "."
=> "\."
characters) and an instance of RuleBuilder.
import {
ClassCommand,
Command,
CommandMessage,
Rules
} from "@typeit/discord";
@Discord("!")
export abstract class Bye {
@Command()
@Rules(/salut\s{1,}toi(\s{1,}|$)/i)
async hello(command: CommandMessage) {
command.reply("Ciao!");
}
}
The rules can also be applied to @Discord
, it will be merged to the rules of commands inside the class:
In this example we rewrite explicitly the prefix rule
import {
ClassCommand,
Command,
CommandMessage,
Rules,
Rule
} from "@typeit/discord";
@Discord()
@Rules(Rule().startWith("!")) // Explicit prefix
export abstract class Bye {
@Rules(Rule("salut").space("toi").spaceOrEnd())
async hello(command: CommandMessage) {
command.reply("Ciao!");
}
}
But it's not clear to put a RegExp...
Yes for this reason you can use the RuleBuilder
API:
Now to write /salut\s{1,}toi(\s{1,}|$)/i
it's simple:
import {
ClassCommand,
Command,
CommandMessage,
Rules,
Rule
} from "@typeit/discord";
@Discord("!")
export abstract class Bye {
@Rules(Rule("salut").space("toi").spaceOrEnd())
async hello(command: CommandMessage) {
command.reply("Ciao!");
}
}
Okay but I have rules that depends on computed my server datas like for my @CommandName
...
No problem just use @ComputedRules
:
import {
ClassCommand,
Command,
CommandMessage,
Rules,
Rule
} from "@typeit/discord";
async function getRules() {
return [Rule("salut").space("toi").spaceOrEnd()]
}
@Discord("!")
export abstract class Bye {
@ComputedRules(getRules)
async hello(command: CommandMessage) {
command.reply("Ciao!");
}
}
You can use functions that are executed before your event to determine if it's executed. For example, if you want to apply a prefix to the messages, you can simply use the @Guard
decorator.
The order of execution of the guards is done according to their position in the list, so they will be executed in order (from top to bottom).
Guards works also with @Command
and @CommandNotFound
.
import {
Discord,
On,
Client,
Guard
} from "@typeit/discord";
import { NotBot } from "./NotBot";
import { Prefix } from "./Prefix";
@Discord()
abstract class AppDiscord {
@On("message")
@Guard(
NotBot, // You can use multiple guard functions, they are excuted in the same order!
Prefix("!")
)
async onMessage([message]: ArgsOf<"message">) {
switch (message.content.toLowerCase()) {
case "hello":
message.reply("Hello!");
break;
default:
message.reply("Command not found");
break;
}
}
}
Notice that the guard function is impacted by your payloadInjection policy
Here is a simple example of a guard function (the payload and the client instance are injected like for events)
Guards work like Koa
's, it's a function passed in parameter (after the Client
's instance) and you will have to call if the guard is passed.
If next isn't called the next guard (or the main method) will not be executed
import { GuardFunction } from "@typeit/discord";
export const NotBot: GuardFunction<"message"> = (
[message],
client,
next
) => {
if (client.user.id !== message.author.id) {
await next();
}
}
If you have to indicate parameters for a guard function you can simple use the "function that returns a function" pattern like this:
import { GuardFunction } from "@typeit/discord";
export function Prefix(text: string, replace: boolean = true) {
const guard: GuardFunction<"message"> = (
[message],
client,
next
) => {
const startWith = message.content.startsWith(text);
if (replace) {
message.content = message.content.replace(text, "");
}
if (startWith) {
await next();
}
};
return guard;
}
As 4th parameter you receive a basic empty object that can be used to transmit data between guard and with your main method.
import { GuardFunction } from "@typeit/discord";
export const NotBot: GuardFunction<"message"> = (
[message],
client,
next,
guardDatas
) => {
if (client.user.id !== message.author.id) {
guardDatas.message = "the NotBot guard passed"
await next();
}
}
import {
Discord,
Command,
Client,
Guard
} from "@typeit/discord";
import { NotBot } from "./NotBot";
import { Prefix } from "./Prefix";
@Discord()
abstract class AppDiscord {
@Command()
@Guard(
NotBot,
Prefix("!")
)
async hello(
command: CommandMessage,
client: Client,
guardDatas: any
) {
console.log(guardDatas.message);
// > the NotBot guard passed
}
}
You can simply get all the infos about your decorated stuff using:
import { Client } from "@typeit/discord";
Client.getCommands(); // @Command
Client.getCommandsNotFound(); // @CommandNotFound
Client.getEvents(); // @On
Client.getDiscords(); // @Discord
Here you have the details about the payloads that are injected into the method related to a specific event.
Note that on some events, for example voiceStateUpdate, it will return an array of the subsequent event payloads, and the second parameter will be the discord.ts Client.
@Once(event: DiscordEvent)
exists too, it executes the method only one time
Here is all the DiscordEvents
and their parameters (discord.js
version 12.2.0)
- channelCreate:
(Channel)
- channelDelete:
(Channel | PartialDMChannel)
- channelPinsUpdate:
(Channel | PartialDMChannel, Date)
- channelUpdate:
(Channel, Channel)
- debug:
(string)
- warn:
(string)
- disconnect:
(any, number)
- emojiCreate:
(GuildEmoji)
- emojiDelete:
(GuildEmoji)
- emojiUpdate:
(GuildEmoji, GuildEmoji)
- error:
(Error)
- guildBanAdd:
(Guild, User | PartialUser)
- guildBanRemove:
(Guild, User | PartialUser)
- guildCreate:
(Guild)
- guildDelete:
(Guild)
- guildUnavailable:
(Guild)
- guildIntegrationsUpdate:
(Guild)
- guildMemberAdd:
(GuildMember | PartialGuildMember)
- guildMemberAvailable:
(GuildMember | PartialGuildMember)
- guildMemberRemove:
(GuildMember | PartialGuildMember)
- guildMembersChunk:
(Collection<Snowflake, GuildMember | PartialGuildMember>, Guild)
- guildMemberSpeaking:
(GuildMember | PartialGuildMember, Readonly<Speaking>)
- guildMemberUpdate:
(GuildMember | PartialGuildMember, GuildMember | PartialGuildMember)
- guildUpdate:
(Guild, Guild)
- inviteCreate:
(Invite)
- inviteDelete:
(Invite)
- message:
(Message)
- messageDelete:
(Message | PartialMessage)
- messageReactionRemoveAll:
(Message | PartialMessage)
- messageReactionRemoveEmoji:
(MessageReaction)
- messageDeleteBulk:
(Collection<Snowflake, Message | PartialMessage>)
- messageReactionAdd:
(MessageReaction, User | PartialUser)
- messageReactionRemove:
(MessageReaction, User | PartialUser)
- messageUpdate:
(Message | PartialMessage, Message | PartialMessage)
- presenceUpdate:
(Presence | undefined, Presence)
- rateLimit:
(RateLimitData)
- ready:
()
- invalidated:
()
- roleCreate:
(Role)
- roleDelete:
(Role)
- roleUpdate:
(Role, Role)
- typingStart:
(Channel | PartialDMChannel, User | PartialUser)
- userUpdate:
(User | PartialUser, User | PartialUser)
- voiceStateUpdate:
(VoiceState, VoiceState)
- webhookUpdate:
(TextChannel)
- shardDisconnect:
(CloseEvent, number)
- shardError:
(Error, number)
- shardReady:
(number)
- shardReconnecting:
(number)
- shardResume:
(number, number)
Some examples are provided in the /examples
folder !
You should just add parenthesis after the @Discord
decorator, everywhere in your app.
@Discord class X
should now be @Discord() class X
.
Now the payloadInjection
policy is by default "first"
, convert each events of your app or change your payloadInjection
policy to "spread"
inside the Client
constructor:
const client = new Client({
payloadInjection: "spread"
})
payloadInjection policy doesn't exists anymore, moreover the parameters inside the decorators has changed, please refer to the documentation or ask help using the discord server.