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# Xamarin.Forms.View.ToImage | ||
# Xamarin.Forms.ViewToImage | ||
Converter From Xamarin.Forms.View To Image |
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Sample.Xamarin.Forms.ViewToImage/Properties/AssemblyInfo.cs
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
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// Information about this assembly is defined by the following attributes. | ||
// Change them to the values specific to your project. | ||
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[assembly: AssemblyTitle("Sample.Xamarin.Forms.ViewToImage")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("")] | ||
[assembly: AssemblyCopyright("${AuthorCopyright}")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}". | ||
// The form "{Major}.{Minor}.*" will automatically update the build and revision, | ||
// and "{Major}.{Minor}.{Build}.*" will update just the revision. | ||
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[assembly: AssemblyVersion("1.0.0.0")] | ||
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// The following attributes are used to specify the signing key for the assembly, | ||
// if desired. See the Mono documentation for more information about signing. | ||
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//[assembly: AssemblyDelaySign(false)] | ||
//[assembly: AssemblyKeyFile("")] |
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using System; | ||
namespace Sample.Xamarin.Forms.ViewToImage | ||
{ | ||
public static partial class ViewExtension | ||
{ | ||
public static void Droid() | ||
{ | ||
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} | ||
} | ||
} |
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using System; | ||
namespace Sample.Xamarin.Forms.ViewToImage | ||
{ | ||
public static partial class ViewExtension | ||
{ | ||
public static void Ios() | ||
{ | ||
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} | ||
} | ||
} |
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Sample.Xamarin.Forms.ViewToImage/ViewExtension.netstandard.cs
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using System; | ||
namespace Sample.Xamarin.Forms.ViewToImage | ||
{ | ||
public static partial class ViewExtension | ||
{ | ||
public static void Netstandard() | ||
{ | ||
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} | ||
} | ||
} |
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using System; | ||
namespace Sample.Xamarin.Forms.ViewToImage | ||
{ | ||
public static partial class ViewExtension | ||
{ | ||
public static void Shared() | ||
{ | ||
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} | ||
} | ||
} |
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Sample.Xamarin.Forms.ViewToImage/Xamarin.Forms.ViewToImage.csproj
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<Project Sdk="MSBuild.Sdk.Extras/3.0.22"> | ||
<PropertyGroup> | ||
<TargetFrameworks>netstandard2.0;Xamarin.iOS10;MonoAndroid80;MonoAndroid81;MonoAndroid90;MonoAndroid10.0;</TargetFrameworks> | ||
<AssemblyName>Sample.Xamarin.Forms.ViewToImage</AssemblyName> | ||
<RootNamespace>Sample.Xamarin.Forms.ViewToImage</RootNamespace> | ||
<PackageId>Sample.Xamarin.Forms.ViewToImageTEst</PackageId> | ||
<PackageIcon>icon.png</PackageIcon> | ||
<Summary>Converter From Xamarin.Forms.View To Image</Summary> | ||
<PackageTags>xamarin, ios, android, toolkit, xamarin.forms</PackageTags> | ||
<Title>Sample.Xamarin.Forms.ViewToImage</Title> | ||
<Description>Converter From Xamarin.Forms.View To Image</Description> | ||
<Product>$(AssemblyName) ($(TargetFramework))</Product> | ||
<AssemblyVersion>1.0.0.0</AssemblyVersion> | ||
<AssemblyFileVersion>1.0.0.0</AssemblyFileVersion> | ||
<Version>1.0.0</Version> | ||
<PackageVersion>1.0.0</PackageVersion> | ||
<Authors>dimonovdd</Authors> | ||
<Owners>dimonovdd</Owners> | ||
<RepositoryUrl>https://github.com/dimonovdd/Xamarin.Forms.ViewToImage</RepositoryUrl> | ||
<PackageReleaseNotes>See: https://github.com/dimonovdd/Xamarin.Forms.ViewToImage/releases</PackageReleaseNotes> | ||
<DefineConstants>$(DefineConstants);</DefineConstants> | ||
<UseFullSemVerForNuGet>false</UseFullSemVerForNuGet> | ||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems> | ||
<PackageLicenseFile>LICENSE</PackageLicenseFile> | ||
<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance> | ||
<PackageProjectUrl>https://github.com/dimonovdd/Xamarin.Forms.ViewToImage</PackageProjectUrl> | ||
<DebugType>portable</DebugType> | ||
<Configurations>Debug;Release</Configurations> | ||
<DevelopmentDependency>true</DevelopmentDependency> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)'=='Debug' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<None Include="..\LICENSE" PackagePath="" Pack="true" /> | ||
<None Include="..\icon.png" PackagePath="" Pack="true" /> | ||
<PackageReference Include="Xamarin.Build.TypeRedirector" Version="0.1.2-preview" PrivateAssets="all" /> | ||
<Compile Include="**\*.shared.cs" /> | ||
<Compile Include="**\*.shared.*.cs" /> | ||
</ItemGroup> | ||
<ItemGroup Condition=" $(TargetFramework.StartsWith('netstandard1.')) "> | ||
<PackageReference Include="System.ValueTuple" Version="4.5.0" /> | ||
</ItemGroup> | ||
<ItemGroup Condition=" $(TargetFramework.StartsWith('netstandard')) "> | ||
<PackageReference Include="System.Numerics.Vectors" Version="4.5.0" /> | ||
<Compile Include="**\*.netstandard.cs" /> | ||
<Compile Include="**\*.netstandard.*.cs" /> | ||
</ItemGroup> | ||
<ItemGroup Condition=" $(TargetFramework.StartsWith('MonoAndroid')) "> | ||
<Compile Include="**\*.android.cs" /> | ||
<Compile Include="**\*.android.*.cs" /> | ||
<PackageReference Include="System.Numerics.Vectors" Version="4.5.0" /> | ||
<Reference Include="System.Numerics" /> | ||
</ItemGroup> | ||
<ItemGroup Condition=" $(TargetFramework.StartsWith('Xamarin.iOS')) "> | ||
<Compile Include="**\*.ios.cs" /> | ||
<Compile Include="**\*.ios.*.cs" /> | ||
<PackageReference Include="System.Numerics.Vectors" Version="4.5.0" /> | ||
<Reference Include="System.Numerics" /> | ||
</ItemGroup> | ||
</Project> |
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Any raw assets you want to be deployed with your application can be placed in | ||
this directory (and child directories) and given a Build Action of "AndroidAsset". | ||
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These files will be deployed with your package and will be accessible using Android's | ||
AssetManager, like this: | ||
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public class ReadAsset : Activity | ||
{ | ||
protected override void OnCreate (Bundle bundle) | ||
{ | ||
base.OnCreate (bundle); | ||
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InputStream input = Assets.Open ("my_asset.txt"); | ||
} | ||
} | ||
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Additionally, some Android functions will automatically load asset files: | ||
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Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf"); |
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using System; | ||
using Xamarin.Essentials; | ||
using Android.App; | ||
using Android.Content.PM; | ||
using Android.Runtime; | ||
using Android.Views; | ||
using Android.Widget; | ||
using Android.OS; | ||
using Sample.Xamarin.Forms.ViewToImage; | ||
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namespace Sample.Droid | ||
{ | ||
[Activity(Label = "Sample", Icon = "@mipmap/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation | ConfigChanges.UiMode | ConfigChanges.ScreenLayout | ConfigChanges.SmallestScreenSize)] | ||
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity | ||
{ | ||
protected override void OnCreate(Bundle savedInstanceState) | ||
{ | ||
TabLayoutResource = Resource.Layout.Tabbar; | ||
ToolbarResource = Resource.Layout.Toolbar; | ||
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base.OnCreate(savedInstanceState); | ||
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Platform.Init(this, savedInstanceState); | ||
global::Xamarin.Forms.Forms.Init(this, savedInstanceState); | ||
LoadApplication(new App()); | ||
} | ||
public override void OnRequestPermissionsResult(int requestCode, string[] permissions, [GeneratedEnum] Android.Content.PM.Permission[] grantResults) | ||
{ | ||
Platform.OnRequestPermissionsResult(requestCode, permissions, grantResults); | ||
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base.OnRequestPermissionsResult(requestCode, permissions, grantResults); | ||
} | ||
} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.dimonovdd.sample"> | ||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="28" /> | ||
<application android:label="Sample.Android" android:theme="@style/MainTheme"></application> | ||
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> | ||
</manifest> |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
using Android.App; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("Sample.Android")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("Sample.Android")] | ||
[assembly: AssemblyCopyright("Copyright © 2014")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
[assembly: ComVisible(false)] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] | ||
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// Add some common permissions, these can be removed if not needed | ||
[assembly: UsesPermission(Android.Manifest.Permission.Internet)] | ||
[assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)] |
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Images, layout descriptions, binary blobs and string dictionaries can be included | ||
in your application as resource files. Various Android APIs are designed to | ||
operate on the resource IDs instead of dealing with images, strings or binary blobs | ||
directly. | ||
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For example, a sample Android app that contains a user interface layout (main.xml), | ||
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png) | ||
would keep its resources in the "Resources" directory of the application: | ||
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Resources/ | ||
drawable-hdpi/ | ||
icon.png | ||
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drawable-ldpi/ | ||
icon.png | ||
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drawable-mdpi/ | ||
icon.png | ||
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layout/ | ||
main.xml | ||
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values/ | ||
strings.xml | ||
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In order to get the build system to recognize Android resources, set the build action to | ||
"AndroidResource". The native Android APIs do not operate directly with filenames, but | ||
instead operate on resource IDs. When you compile an Android application that uses resources, | ||
the build system will package the resources for distribution and generate a class called | ||
"Resource" that contains the tokens for each one of the resources included. For example, | ||
for the above Resources layout, this is what the Resource class would expose: | ||
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public class Resource { | ||
public class drawable { | ||
public const int icon = 0x123; | ||
} | ||
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public class layout { | ||
public const int main = 0x456; | ||
} | ||
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public class strings { | ||
public const int first_string = 0xabc; | ||
public const int second_string = 0xbcd; | ||
} | ||
} | ||
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You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main | ||
to reference the layout/main.xml file, or Resource.strings.first_string to reference the first | ||
string in the dictionary file values/strings.xml. |
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