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fix #17: Provide arm64 Darwin build #18
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Looks like that isn't quite right :( https://github.com/dimo414/bkt/actions/runs/3350623559/jobs/5554317449 If you're not able to work it out I'll take a look later this week. |
I'll give a second look, and let you know |
https://github.com/kumy/bkt/actions/runs/3356073982/jobs/5560864461 I'm a bit afraid of the errors I get now. I pass my turn on it. Please @dimo414 If you wish to check 🙏 |
@zbentley I think you mentioned you're on an arm64 Mac now, do you happen to have any insight? I looked at a couple Rust projects like ripgrep and bat but they don't seem to have cut releases for this architecture yet. I haven't dug much deeper than looking for existing builds to copy yet, so it might be something trivial. |
Judging from this error:
and the discussion in cross-rs/cross#558 it's possible Cross doesn't yet support aarch64? |
Here's another discussion: sharkdp/fd#1088 |
I'm not sure off the top of my head what the issue may be, but some ideas:
|
Pretty sure Homebrew typically does local compilations (so presumably |
Thanks for taking a swing at this, I'm going to close this for the time being. |
This is not the case. Homebrew defaults to their CDN which ships prepackaged artifacts (compiled binaries in the case of Rust software) appropriate for the target architecture. This process is known as bottling. As a result,
Seems fine to close either way! |
@dimo414 is that ok?
I took the cpu type from https://github.com/shepmaster/rustup/blob/master/rustup-init.sh#L263