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[FEA] support of prefiltered brute force (#146)
- The PR is one part of prefiltered brute force and should work with the PR of raft: rapidsai/raft#2294 Authors: - rhdong (https://github.com/rhdong) Approvers: - Corey J. Nolet (https://github.com/cjnolet) URL: rapidsai/cuvs#146
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/* | ||
* Copyright (c) 2024, NVIDIA CORPORATION. | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
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#pragma once | ||
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#include <raft/core/bitmap.hpp> | ||
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namespace cuvs::core { | ||
/* To use bitmap functions containing CUDA code, include <raft/core/bitmap.cuh> */ | ||
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template <typename bitmap_t, typename index_t> | ||
using bitmap_view = raft::core::bitmap_view<bitmap_t, index_t>; | ||
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} // end namespace cuvs::core |
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