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In Dialogic 2 Alpha 12, the fallback text in the file text_bubble_base.tscn is outdated.
text_bubble_base.tscn
This is a fallback bubble, that is not actually connected to any character. In game use the following code to add speech bubbles to a character: [color=darkgray] var layout = Dialogic.start(@timeline_path) layout.register_character(@character_resource, @node) [/color] [color=lightblue]@character_resource[/color] should be a loaded DialogicCharacter (a .dtl file) [color=lightblue]@node[/color] should be the 2D node the bubble should point at.
The text was updated successfully, but these errors were encountered:
Attempt at improving textbubble fallback text
0a3ae68
- fixes dialogic-godot#2003
812bf10
Multiple fixes (dialogic-godot#2013)
6ae3562
- fixes dialogic-godot#2008 - fixes dialogic-godot#2007 - fixes dialogic-godot#2003 - partially adresses dialogic-godot#1995 - also cleans up character and timeline resource scripts
Successfully merging a pull request may close this issue.
In Dialogic 2 Alpha 12, the fallback text in the file
text_bubble_base.tscn
is outdated.The text was updated successfully, but these errors were encountered: