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rtreego

A library for efficiently storing and querying spatial data in the Go programming language.

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About

The R-tree is a popular data structure for efficiently storing and querying spatial objects; one common use is implementing geospatial indexes in database management systems. Both bounding-box queries and k-nearest-neighbor queries are supported.

R-trees are balanced, so maximum tree height is guaranteed to be logarithmic in the number of entries; however, good worst-case performance is not guaranteed. Instead, a number of rebalancing heuristics are applied that perform well in practice. For more details please refer to the references.

This implementation handles the general N-dimensional case; for a more efficient implementation for the 3-dimensional case, see Patrick Higgins' fork.

Getting Started

Get the source code from GitHub or, with Go 1 installed, run go get github.com/dhconnelly/rtreego.

Make sure you import github.com/dhconnelly/rtreego in your Go source files.

Documentation

Storing, updating, and deleting objects

To create a new tree, specify the number of spatial dimensions and the minimum and maximum branching factor:

    rt := rtreego.NewTree(2, 25, 50)

You can also bulk-load the tree when creating it by passing the objects as a parameter.

    rt := rtreego.NewTree(2, 25, 50, objects...)

Any type that implements the Spatial interface can be stored in the tree:

    type Spatial interface {
      Bounds() *Rect
    }

Rects are data structures for representing spatial objects, while Points represent spatial locations. Creating Points is easy--they're just slices of float64s:

    p1 := rtreego.Point{0.4, 0.5}
    p2 := rtreego.Point{6.2, -3.4}

To create a Rect, specify a location and the lengths of the sides:

    r1, _ := rtreego.NewRect(p1, []float64{1, 2})
    r2, _ := rtreego.NewRect(p2, []float64{1.7, 2.7})

To demonstrate, let's create and store some test data.

    type Thing struct {
      where *Rect
      name string
    }

    func (t *Thing) Bounds() *Rect {
      return t.where
    }

    rt.Insert(&Thing{r1, "foo"})
    rt.Insert(&Thing{r2, "bar"})

    size := rt.Size() // returns 2

We can insert and delete objects from the tree in any order.

    rt.Delete(thing2)
    // do some stuff...
    rt.Insert(anotherThing)

Note that Delete function does the equality comparison by comparing the memory addresses of the objects. If you do not have a pointer to the original object anymore, you can define a custom comparator.

    type Comparator func(obj1, obj2 Spatial) (equal bool)

You can use a custom comparator with DeleteWithComparator function.

    cmp := func(obj1, obj2 Spatial) bool {
      sp1 := obj1.(*IDRect)
      sp2 := obj2.(*IDRect)

      return sp1.ID == sp2.ID
    }

    rt.DeleteWithComparator(obj, cmp)

If you want to store points instead of rectangles, you can easily convert a point into a rectangle using the ToRect method:

    var tol = 0.01

    type Somewhere struct {
      location rtreego.Point
      name string
      wormhole chan int
    }

    func (s *Somewhere) Bounds() *Rect {
      // define the bounds of s to be a rectangle centered at s.location
      // with side lengths 2 * tol:
      return s.location.ToRect(tol)
    }

    rt.Insert(&Somewhere{rtreego.Point{0, 0}, "Someplace", nil})

If you want to update the location of an object, you must delete it, update it, and re-insert. Just modifying the object so that the *Rect returned by Location() changes, without deleting and re-inserting the object, will corrupt the tree.

Queries

Bounding-box and k-nearest-neighbors queries are supported.

Bounding-box queries require a search *Rect. This function will return all objects which has a non-zero intersection volume with the input search rectangle.

    bb, _ := rtreego.NewRect(rtreego.Point{1.7, -3.4}, []float64{3.2, 1.9})

    // Get a slice of the objects in rt that intersect bb:
    results := rt.SearchIntersect(bb)

Filters

You can filter out values during searches by implementing Filter functions.

    type Filter func(results []Spatial, object Spatial) (refuse, abort bool)

A filter for limiting results by result count is included in the package for backwards compatibility.

    // maximum of three results will be returned
    tree.SearchIntersect(bb, LimitFilter(3))

Nearest-neighbor queries find the objects in a tree closest to a specified query point.

    q := rtreego.Point{6.5, -2.47}
    k := 5

    // Get a slice of the k objects in rt closest to q:
    results = rt.NearestNeighbors(k, q)

More information

See GoDoc for full API documentation.

References

Author

Written by Daniel Connelly ([email protected]).

License

rtreego is released under a BSD-style license, described in the LICENSE file.