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Develop #2
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0.1.1-dev
Also the bugfix for not aligned buttons for the levels
(cherry picked from commit dcde7ff)
…s will be calculated. 10 points per note plus the velocity in percent
…mbofactor and decreasing the score
…e highscore. Also save highscore after each song
…p ten list from each song, score summary scene is shown after the song finished
new beatmap layout
Tested, this is the complete Mapping extensions Mod
# Conflicts: # Assets/_Scripts/MainMenu.cs
New movement extension mapping
Added obstacle work with mapping extensions
Obstacle work, new sync system with prewarm jump.
Added obstacles, finished mapping extensions and rewrote how objects spawn and move to stay in sync.
…er the merge (loading the score summary after the song finished)
… color of the wall
…in the wall. Combo factor will be reset
…asing if a player hits the wall, was a little too high :-)
…of the game mode Buttons for game mode only displayed if there are more than one game mode Songs in the menu are now sorted alphabetically
…sary to destroy all objects if user cancel the song
…he notespawner position
… alignement. Also highlight the username of the current user and add script for the highscore in the menu
…nd has the new layout
…r not by getting the top ten
0.1.3-dev
(cherry picked from commit de676d4a8fb54b206988e84b870e3d40a7fa850f)
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Added model for sabers. Kept same functionality with scripts and materials.