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- refactor to use DGEngine.core library
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dgcor committed May 30, 2021
1 parent ac5f7ec commit b5d82d0
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Showing 469 changed files with 6,218 additions and 2,776 deletions.
18 changes: 0 additions & 18 deletions .editorconfig
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Expand Up @@ -30,26 +30,8 @@ indent_style = tab
insert_final_newline = true
trim_trailing_whitespace = true

[src/{endian,rapidjson}/**]
indent_size = unset
indent_style = unset
insert_final_newline = unset
trim_trailing_whitespace = unset

[src/Game/{fsa,stlastar}.h]
indent_size = unset
indent_style = unset
insert_final_newline = unset
trim_trailing_whitespace = unset

[src/SFML/dr_wav.h]
indent_size = unset
indent_style = unset
insert_final_newline = unset
trim_trailing_whitespace = unset

[src/Utils/{iterator_tpl.h,re.*}]
indent_size = unset
indent_style = unset
insert_final_newline = unset
trim_trailing_whitespace = unset
2 changes: 1 addition & 1 deletion .github/workflows/main.yml
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Expand Up @@ -72,7 +72,7 @@ jobs:
- name: MSBuild DGEngine
run: |
vcpkg integrate install
msbuild Project.vcxproj /p:Configuration="Release Static NoMovie" /p:Platform=Win32
msbuild DGEngine.vcxproj /p:Configuration="Release Static NoMovie" /p:Platform=Win32
- name: Create DGEngine.zip
run: 7z a DGEngine.zip "./Release Static NoMovie/*.exe" LICENSE.* README.* main.json gamefiles*
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2 changes: 1 addition & 1 deletion .gitignore
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Expand Up @@ -28,6 +28,7 @@
/Debug NoDiabloFormatSupport
/Debug NoMovie
/DGEngine
/DGEngine.dir
/DIABDAT
/DIABDAT.*
/FFMPEG*
Expand All @@ -47,7 +48,6 @@
/obj
/PhysicsFS
/portable
/Project.dir
/Release
/Release NoMovie
/Release Static
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