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Finally it's here :-)
This is a big changeset all in one commit, but that's because I didn't find it worthwhile splitting it into smaller chunks (if you disagree, please let me know, I can try to come up with some splits).
The code has some inline comments, but for an overview one should read the "Stencil Test" section in the OpenGL 1.5 specification first, then the documentation changes from the second commit of this PR.
This has been tested with the tutorial №27 from swiftless.com and with the dinoshade.c program that can be found online in the examples of the GLU library.