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fix: text length not computed properly #1303

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merged 3 commits into from
Feb 13, 2024

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RiccardoM
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@RiccardoM RiccardoM commented Feb 13, 2024

Description

This PR fixes how the text lengths related to a Post or a FreeTextReactionValue are computed. Previously the count would only consider the byte size of the text. Instead, it's much better to count graphemes.

As per this comment:

There is a difference between bytes, runes, and graphemes, and it seems many people confuse the three. (In most use cases, it doesn't matter anyway.) For example, 🏳️‍🌈 (rainbow flag emoji) is 1 grapheme, 4 runes, and 14 bytes. The Go stdlib only has built-in functions for bytes and runes but not for graphemes.

By counting graphemes instead of runes or bytes, we can assure a consistent user experience with any application that implementes client-based char count.


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Signed-off-by: Riccardo Montagnin <[email protected]>
@RiccardoM RiccardoM requested a review from a team as a code owner February 13, 2024 10:54
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Commits Files that changed from the base of the PR and between b085e04 and 036ca6b.

Walkthrough

The update introduces enhancements to the text length validation process for posts and reactions. Specifically, it adds methods to calculate the text length directly within the respective data structures (Post and FreeTextValue) and incorporates these methods into the validation logic. Additionally, new tests ensure these methods work correctly across various text scenarios.

Changes

Files Change Summaries
.../keeper/posts.go, .../types/models.go, .../types/models_test.go Updated ValidatePost to use GetTextLength(); added GetTextLength method and test in Post.
.../keeper/reactions.go, .../types/models.go, .../types/models_test.go Updated validation to use GetLength(); added GetLength method and test in FreeTextValue.

"In the land of code where the snippets roam free,
A rabbit hopped in, as happy as can be. 🐇
With a flip and a hop, it refined the text check,
Making posts and reactions perfectly spec.
'Let's celebrate,' it said, with a cheerful decree,
For our code is now cleaner, as clean as can be!"
🎉🥕📝

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Signed-off-by: Riccardo Montagnin <[email protected]>
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Review Status

Actionable comments generated: 3

Configuration used: CodeRabbit UI

Commits Files that changed from the base of the PR and between 3596aa8 and b085e04.
Files ignored due to path filters (2)
  • go.mod is excluded by: !**/*.mod
  • go.sum is excluded by: !**/*.sum
Files selected for processing (6)
  • x/posts/keeper/posts.go (1 hunks)
  • x/posts/types/models.go (2 hunks)
  • x/posts/types/models_test.go (1 hunks)
  • x/reactions/keeper/reactions.go (1 hunks)
  • x/reactions/types/models.go (2 hunks)
  • x/reactions/types/models_test.go (1 hunks)
Additional comments: 3
x/reactions/types/models.go (1)
  • 126-130: LGTM!
x/reactions/types/models_test.go (1)
  • 133-170: LGTM!
x/posts/types/models_test.go (1)
  • 352-447: The test function TestPost_GetTextLength is well-structured and covers a variety of text scenarios including Latin text, non-Latin text, emojis, and mixed text. The use of table-driven tests is appropriate and enhances maintainability. The assertions made with require.Equal are correct and effectively validate the expected behavior of the GetTextLength method. Overall, the test function adheres to best practices for writing unit tests in Go.

Comment on lines 159 to 162
// GetTextLength returns the length of the post text
func (p Post) GetTextLength() int {
return uniseg.GraphemeClusterCount(p.Text)
}
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Ensure the uniseg.GraphemeClusterCount function handles all edge cases correctly, especially with complex grapheme clusters. Consider adding a comment to explain why grapheme counting is preferred over byte or rune counting for future maintainability.

x/reactions/keeper/reactions.go Show resolved Hide resolved
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@RiccardoM RiccardoM merged commit e0742c8 into master Feb 13, 2024
32 checks passed
@RiccardoM RiccardoM deleted the riccardom/fix-post-length-check branch February 13, 2024 11:53
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