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Test-1-Segmentation-fix #1

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@Smdytb1 Smdytb1 commented Aug 25, 2018

Deletes many junk files you do not need when compiling
Moves version to number 0.64

Smdytb1 added 12 commits August 24, 2018 21:14
to clear the source of any junk files left behind
more junk that shouldn't be here. cleaning up
Removes Ruin proc from messing with saving even when not called.
Fixes various folder issues not appearing on git.
@@ -45,7 +45,6 @@ mob
usr << "Macros - S = Say, O = OOC, R = RolePlay<p>"
usr << "<font color =teal>It is Year [Year], Month [Month]<p>"
if(usr.client.IsByondMember())
var/Add_GobKoboldLizard_instead
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Unfinished variable. removal pending

@@ -6402,8 +6402,6 @@ mob
return
src.Corruption()
Save()
if(Ruining)
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Interfereing with saving as it doesn't check if the variable is true with == 0

@@ -27451,19 +27451,7 @@ obj
Click()
if(usr.Admin >= 1)
src.icon_state = "reboot on"
switch(alert("Choose Option",,"Reboot","Shut Down","Ruin All"))
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General cleanup, Major. Keeps the command to reboot minimal

hub = "Godsring.LandsofLegend"
hub_password = ""
loop_checks = 0
tick_lag = 0.75
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Changed to 0.50 for modernizing. raises client to around 23-29fps with very little overhead seen.

New()
log = file("ErrorLog.txt")
LoadMisc()
CreateOre()
LoadMap()
DayNightCyle()
var/Finish_Remote_Server_Access
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Unused. pending removal

@@ -562,23 +560,6 @@ client
mob.LastLoc = mob.loc
..()
/proc
RuinAll()
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Manual deletion is more effective and wont throw any errors without. also modernizing

@Smdytb1 Smdytb1 changed the title Patch 1 Test-1-Segmentation-fix Aug 25, 2018
Organizes code into folders aswell as icons
People should be able to read the License and GPL/AGPL from the source itself instead of being forced upon login. it is their fault they didn't read it if they break any terms

Signed-off-by: Smdytb1 <[email protected]>
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