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Currently, in the Inspector I have to list all the parcels in the scene 1 by 1. This doesn't scale very well for large scenes, and with Worlds we´re going to have a lot more very large scenes.
For example, to do a 10x10 scene, as I did for the Mansion template, I had to do some spreadsheet and string replacement magic to write this unreadably long string and paste it into the parcels field in the inspector:
A good alternative is to have an optinal short syntax for square scenes that I can write in the inspector, where I just say the bottom-left parcel and the top-right parcel. Something like
0,0 to 20,20
The scene.json then gets filled in automatically with the full list of parcels
Ideally if when I open the inspector a second time, I should still see the short version instead of the long list, but that's a nice to have.
This solution would be limited to just square scenes, for odd cases of non-square scenes, people can always resort to writing the whole list
The text was updated successfully, but these errors were encountered:
Currently, in the Inspector I have to list all the parcels in the scene 1 by 1. This doesn't scale very well for large scenes, and with Worlds we´re going to have a lot more very large scenes.
For example, to do a 10x10 scene, as I did for the Mansion template, I had to do some spreadsheet and string replacement magic to write this unreadably long string and paste it into the parcels field in the inspector:
A good alternative is to have an optinal short syntax for square scenes that I can write in the inspector, where I just say the bottom-left parcel and the top-right parcel. Something like
The scene.json then gets filled in automatically with the full list of parcels
Ideally if when I open the inspector a second time, I should still see the short version instead of the long list, but that's a nice to have.
This solution would be limited to just square scenes, for odd cases of non-square scenes, people can always resort to writing the whole list
The text was updated successfully, but these errors were encountered: