Open Source game engine, using OpenGL as the main renderer. Licensed under the Apache License 2.0; full text of the license can be found under LICENSE.txt, or at http://www.apache.org/licenses/LICENSE-2.0
This project contains multiple sub-projects. When built using CMake, the result will be a Core static library to build with, as well as sample Test applications designed to demonstrate different features of the engine.
This engine is a Capstone project for CSCE, but development is planned to continue after completion of Capstone.
OpenCL is a language specification designed for parallel computing across multiple devices. The Headers which this engine uses can be found at https://github.com/KhronosGroup/OpenCL-Headers/