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dcbishop/tx
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TX is a simple game engine I wrote for a uni project. It is written in C++, OpenGL. Uses MiniXML, QT, Lua, LuaBind, DevIL and rcbc for COLLADA model parsing/rendering. It is fairly old 'learning' code, with bugs and oddities and is not being maintained. To build: ========= scons You can also compile with debug information: scons debug=1 It is also possible to build for a win32 target under Linux but it requires mingw correctly setup with the libraries: scons win32=1 Usage: ====== ./tx The following libraries are required: ===================================== rcbc (see https://github.com/dcbishop/) glut (freeglut3-dev) libluabind-dev liblua5.1-0-dev libmxml-dev libdevil-dev
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A basic game engine. C++/OpenGL. Lua virtual machine (with luabind). BulletX physics. QT based editor.
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