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Revert "Revert "Revert "Revert EncodingForwarder (dotnet#10805)" (dot…
…net#10824)"" This reverts commit c64139a.
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// Licensed to the .NET Foundation under one or more agreements. | ||
// The .NET Foundation licenses this file to you under the MIT license. | ||
// See the LICENSE file in the project root for more information. | ||
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using System.Diagnostics.Contracts; | ||
using System.Security; | ||
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namespace System.Text | ||
{ | ||
// Shared implementations for commonly overriden Encoding methods | ||
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internal static class EncodingForwarder | ||
{ | ||
// We normally have to duplicate a lot of code between UTF8Encoding, | ||
// UTF7Encoding, EncodingNLS, etc. because we want to override many | ||
// of the methods in all of those classes to just forward to the unsafe | ||
// version. (e.g. GetBytes(char[])) | ||
// Ideally, everything would just derive from EncodingNLS, but that's | ||
// not exposed in the public API, and C# prohibits a public class from | ||
// inheriting from an internal one. So, we have to override each of the | ||
// methods in question and repeat the argument validation/logic. | ||
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// These set of methods exist so instead of duplicating code, we can | ||
// simply have those overriden methods call here to do the actual work. | ||
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// NOTE: This class should ONLY be called from Encodings that override | ||
// the internal methods which accept an Encoder/DecoderNLS. The reason | ||
// for this is that by default, those methods just call the same overload | ||
// except without the encoder/decoder parameter. If an overriden method | ||
// without that parameter calls this class, which calls the overload with | ||
// the parameter, it will call the same method again, which will eventually | ||
// lead to a StackOverflowException. | ||
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[SecuritySafeCritical] | ||
public unsafe static int GetByteCount(Encoding encoding, char[] chars, int index, int count) | ||
{ | ||
// Validate parameters | ||
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Contract.Assert(encoding != null); // this parameter should only be affected internally, so just do a debug check here | ||
if (chars == null) | ||
{ | ||
throw new ArgumentNullException("chars", Environment.GetResourceString("ArgumentNull_Array")); | ||
} | ||
if (index < 0 || count < 0) | ||
{ | ||
throw new ArgumentOutOfRangeException(index < 0 ? "index" : "count", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); | ||
} | ||
if (chars.Length - index < count) | ||
{ | ||
throw new ArgumentOutOfRangeException("chars", Environment.GetResourceString("ArgumentOutOfRange_IndexCountBuffer")); | ||
} | ||
Contract.EndContractBlock(); | ||
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// If no input, return 0, avoid fixed empty array problem | ||
if (count == 0) | ||
return 0; | ||
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// Just call the (internal) pointer version | ||
fixed (char* pChars = chars) | ||
return encoding.GetByteCount(pChars + index, count, encoder: null); | ||
} | ||
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[SecuritySafeCritical] | ||
public unsafe static int GetByteCount(Encoding encoding, string s) | ||
{ | ||
Contract.Assert(encoding != null); | ||
if (s == null) | ||
{ | ||
string paramName = encoding is ASCIIEncoding ? "chars" : "s"; // ASCIIEncoding calls the string chars | ||
// UTF8Encoding does this as well, but it originally threw an ArgumentNull for "s" so don't check for that | ||
throw new ArgumentNullException(paramName); | ||
} | ||
Contract.EndContractBlock(); | ||
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// NOTE: The behavior of fixed *is* defined by | ||
// the spec for empty strings, although not for | ||
// null strings/empty char arrays. See | ||
// http://stackoverflow.com/q/37757751/4077294 | ||
// Regardless, we may still want to check | ||
// for if (s.Length == 0) in the future | ||
// and short-circuit as an optimization (TODO). | ||
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fixed (char* pChars = s) | ||
return encoding.GetByteCount(pChars, s.Length, encoder: null); | ||
} | ||
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[SecurityCritical] | ||
public unsafe static int GetByteCount(Encoding encoding, char* chars, int count) | ||
{ | ||
Contract.Assert(encoding != null); | ||
if (chars == null) | ||
{ | ||
throw new ArgumentNullException("chars", Environment.GetResourceString("ArgumentNull_Array")); | ||
} | ||
if (count < 0) | ||
{ | ||
throw new ArgumentOutOfRangeException("count", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); | ||
} | ||
Contract.EndContractBlock(); | ||
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// Call the internal version, with an empty encoder | ||
return encoding.GetByteCount(chars, count, encoder: null); | ||
} | ||
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[SecuritySafeCritical] | ||
public unsafe static int GetBytes(Encoding encoding, string s, int charIndex, int charCount, byte[] bytes, int byteIndex) | ||
{ | ||
Contract.Assert(encoding != null); | ||
if (s == null || bytes == null) | ||
{ | ||
string stringName = encoding is ASCIIEncoding ? "chars" : "s"; // ASCIIEncoding calls the first parameter chars | ||
throw new ArgumentNullException(s == null ? stringName : "bytes", Environment.GetResourceString("ArgumentNull_Array")); | ||
} | ||
if (charIndex < 0 || charCount < 0) | ||
{ | ||
throw new ArgumentOutOfRangeException(charIndex < 0 ? "charIndex" : "charCount", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); | ||
} | ||
if (s.Length - charIndex < charCount) | ||
{ | ||
string stringName = encoding is ASCIIEncoding ? "chars" : "s"; // ASCIIEncoding calls the first parameter chars | ||
// Duplicate the above check since we don't want the overhead of a type check on the general path | ||
throw new ArgumentOutOfRangeException(stringName, Environment.GetResourceString("ArgumentOutOfRange_IndexCount")); | ||
} | ||
if (byteIndex < 0 || byteIndex > bytes.Length) | ||
{ | ||
throw new ArgumentOutOfRangeException("byteIndex", Environment.GetResourceString("ArgumentOutOfRange_Index")); | ||
} | ||
Contract.EndContractBlock(); | ||
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int byteCount = bytes.Length - byteIndex; | ||
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// Fixed doesn't like empty arrays | ||
if (bytes.Length == 0) | ||
bytes = new byte[1]; | ||
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fixed (char* pChars = s) fixed (byte* pBytes = bytes) | ||
{ | ||
return encoding.GetBytes(pChars + charIndex, charCount, pBytes + byteIndex, byteCount, encoder: null); | ||
} | ||
} | ||
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[SecuritySafeCritical] | ||
public unsafe static int GetBytes(Encoding encoding, char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex) | ||
{ | ||
Contract.Assert(encoding != null); | ||
if (chars == null || bytes == null) | ||
{ | ||
throw new ArgumentNullException(chars == null ? "chars" : "bytes", Environment.GetResourceString("ArgumentNull_Array")); | ||
} | ||
if (charIndex < 0 || charCount < 0) | ||
{ | ||
throw new ArgumentOutOfRangeException(charIndex < 0 ? "charIndex" : "charCount", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); | ||
} | ||
if (chars.Length - charIndex < charCount) | ||
{ | ||
throw new ArgumentOutOfRangeException("chars", Environment.GetResourceString("ArgumentOutOfRange_IndexCountBuffer")); | ||
} | ||
if (byteIndex < 0 || byteIndex > bytes.Length) | ||
{ | ||
throw new ArgumentOutOfRangeException("byteIndex", Environment.GetResourceString("ArgumentOutOfRange_Index")); | ||
} | ||
Contract.EndContractBlock(); | ||
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// If nothing to encode return 0, avoid fixed problem | ||
if (charCount == 0) | ||
return 0; | ||
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// Note that this is the # of bytes to decode, | ||
// not the size of the array | ||
int byteCount = bytes.Length - byteIndex; | ||
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// Fixed doesn't like 0 length arrays. | ||
if (bytes.Length == 0) | ||
bytes = new byte[1]; | ||
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// Just call the (internal) pointer version | ||
fixed (char* pChars = chars) fixed (byte* pBytes = bytes) | ||
{ | ||
return encoding.GetBytes(pChars + charIndex, charCount, pBytes + byteIndex, byteCount, encoder: null); | ||
} | ||
} | ||
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[SecurityCritical] | ||
public unsafe static int GetBytes(Encoding encoding, char* chars, int charCount, byte* bytes, int byteCount) | ||
{ | ||
Contract.Assert(encoding != null); | ||
if (bytes == null || chars == null) | ||
{ | ||
throw new ArgumentNullException(bytes == null ? "bytes" : "chars", Environment.GetResourceString("ArgumentNull_Array")); | ||
} | ||
if (charCount < 0 || byteCount < 0) | ||
{ | ||
throw new ArgumentOutOfRangeException(charCount < 0 ? "charCount" : "byteCount", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); | ||
} | ||
Contract.EndContractBlock(); | ||
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return encoding.GetBytes(chars, charCount, bytes, byteCount, encoder: null); | ||
} | ||
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[SecuritySafeCritical] | ||
public unsafe static int GetCharCount(Encoding encoding, byte[] bytes, int index, int count) | ||
{ | ||
Contract.Assert(encoding != null); | ||
if (bytes == null) | ||
{ | ||
throw new ArgumentNullException("bytes", Environment.GetResourceString("ArgumentNull_Array")); | ||
} | ||
if (index < 0 || count < 0) | ||
{ | ||
throw new ArgumentOutOfRangeException(index < 0 ? "index" : "count", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); | ||
} | ||
if (bytes.Length - index < count) | ||
{ | ||
throw new ArgumentOutOfRangeException("bytes", Environment.GetResourceString("ArgumentOutOfRange_IndexCountBuffer")); | ||
} | ||
Contract.EndContractBlock(); | ||
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// If no input just return 0, fixed doesn't like 0 length arrays. | ||
if (count == 0) | ||
return 0; | ||
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// Just call pointer version | ||
fixed (byte* pBytes = bytes) | ||
return encoding.GetCharCount(pBytes + index, count, decoder: null); | ||
} | ||
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[SecurityCritical] | ||
public unsafe static int GetCharCount(Encoding encoding, byte* bytes, int count) | ||
{ | ||
Contract.Assert(encoding != null); | ||
if (bytes == null) | ||
{ | ||
throw new ArgumentNullException("bytes", Environment.GetResourceString("ArgumentNull_Array")); | ||
} | ||
if (count < 0) | ||
{ | ||
throw new ArgumentOutOfRangeException("count", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); | ||
} | ||
Contract.EndContractBlock(); | ||
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return encoding.GetCharCount(bytes, count, decoder: null); | ||
} | ||
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[SecuritySafeCritical] | ||
public unsafe static int GetChars(Encoding encoding, byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex) | ||
{ | ||
Contract.Assert(encoding != null); | ||
if (bytes == null || chars == null) | ||
{ | ||
throw new ArgumentNullException(bytes == null ? "bytes" : "chars", Environment.GetResourceString("ArgumentNull_Array")); | ||
} | ||
if (byteIndex < 0 || byteCount < 0) | ||
{ | ||
throw new ArgumentOutOfRangeException(byteIndex < 0 ? "byteIndex" : "byteCount", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); | ||
} | ||
if (bytes.Length - byteIndex < byteCount) | ||
{ | ||
throw new ArgumentOutOfRangeException("bytes", Environment.GetResourceString("ArgumentOutOfRange_IndexCountBuffer")); | ||
} | ||
if (charIndex < 0 || charIndex > chars.Length) | ||
{ | ||
throw new ArgumentOutOfRangeException("charIndex", Environment.GetResourceString("ArgumentOutOfRange_Index")); | ||
} | ||
Contract.EndContractBlock(); | ||
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if (byteCount == 0) | ||
return 0; | ||
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// NOTE: This is the # of chars we can decode, | ||
// not the size of the array | ||
int charCount = chars.Length - charIndex; | ||
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// Fixed doesn't like 0 length arrays. | ||
if (chars.Length == 0) | ||
chars = new char[1]; | ||
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fixed (byte* pBytes = bytes) fixed (char* pChars = chars) | ||
{ | ||
return encoding.GetChars(pBytes + byteIndex, byteCount, pChars + charIndex, charCount, decoder: null); | ||
} | ||
} | ||
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[SecurityCritical] | ||
public unsafe static int GetChars(Encoding encoding, byte* bytes, int byteCount, char* chars, int charCount) | ||
{ | ||
Contract.Assert(encoding != null); | ||
if (bytes == null || chars == null) | ||
{ | ||
throw new ArgumentNullException(bytes == null ? "bytes" : "chars", Environment.GetResourceString("ArgumentNull_Array")); | ||
} | ||
if (charCount < 0 || byteCount < 0) | ||
{ | ||
throw new ArgumentOutOfRangeException(charCount < 0 ? "charCount" : "byteCount", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); | ||
} | ||
Contract.EndContractBlock(); | ||
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return encoding.GetChars(bytes, byteCount, chars, charCount, decoder: null); | ||
} | ||
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[SecuritySafeCritical] | ||
public unsafe static string GetString(Encoding encoding, byte[] bytes, int index, int count) | ||
{ | ||
Contract.Assert(encoding != null); | ||
if (bytes == null) | ||
{ | ||
throw new ArgumentNullException("bytes", Environment.GetResourceString("ArgumentNull_Array")); | ||
} | ||
if (index < 0 || count < 0) | ||
{ | ||
// ASCIIEncoding has different names for its parameters here (byteIndex, byteCount) | ||
bool ascii = encoding is ASCIIEncoding; | ||
string indexName = ascii ? "byteIndex" : "index"; | ||
string countName = ascii ? "byteCount" : "count"; | ||
throw new ArgumentOutOfRangeException(index < 0 ? indexName : countName, Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); | ||
} | ||
if (bytes.Length - index < count) | ||
{ | ||
throw new ArgumentOutOfRangeException("bytes", Environment.GetResourceString("ArgumentOutOfRange_IndexCountBuffer")); | ||
} | ||
Contract.EndContractBlock(); | ||
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// Avoid problems with empty input buffer | ||
if (count == 0) | ||
return string.Empty; | ||
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// Call string.CreateStringFromEncoding here, which | ||
// allocates a string and lets the Encoding modify | ||
// it in place. This way, we don't have to allocate | ||
// an intermediary char[] to decode into and then | ||
// call the string constructor; instead we decode | ||
// directly into the string. | ||
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fixed (byte* pBytes = bytes) | ||
{ | ||
return string.CreateStringFromEncoding(pBytes + index, count, encoding); | ||
} | ||
} | ||
} | ||
} |
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