A fantasy turn based tactics game, developed with Georgia Tech's VGDev club.
- You may need blender installed to view the models. Will update to confirm if this is an issue.
- Try to keep lines to a reasonable length, ~120 characters.
- I use VSCode as my editor.
- If your editor uses omnisharp there's a config file in the repo to keep styles nice and consistent. The key chord is alt + shift + f in vscode
- Read through the
Util
class before reimplementing a common function/field- There are some instances of axes being swapped.
Util.WorldToGrid
andUtil.GridToWorld
handles this. Sorry. I would blame blender but it's 100% my fault
- There are some instances of axes being swapped.