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Shader doesn't fallback nicely - albedo texture isn't shown when custom shaders are disabled in-game #17
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It should only happen if the _MainTex is not already an atlas and gets put into a Texture2DArray. Can you check if it really is just from merged toggles? (Also merged shader toggles fall back to show everything as on when shaders a blocked, another limitation) |
Yeah, I am aware of everything defaulting to be shown with only shaders being hidden. |
Hmm maybe I should write those limitations down in the README. I could even add an info box that only shows up when it merges different _MainTex textures into an array. |
… look broken if shaders are disabled. #17
3.3.0 now has merging of _MainTex as a separate option that is off by default. |
As in topic. Issue only appears on meshes which end up having part toggles added by this shader, even though original one (ACLS in this case) should fall back more nicely.


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