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Terrarum Alpha 1.0

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@curioustorvald curioustorvald released this 18 Feb 17:12
· 479 commits to master since this release

What to Download

Scroll down to the Assets section, then click on the following item:

  • Windows users: TerrarumWindows.x86.zip
  • Mac users: TerrarumMac.arm.app.zip for M1/M2/M3 Mac, TerrarumMac.x86.app.zip for Intel Mac
  • Linux users: TerrarumLinux.arm.AppImage for ARM processors, TerrarumLinux.x86.AppImage for AMD64 (not 32-bit x86) processors

Changes from the 24w04a

  • New Emissive layer for the sprites: some blocks and fixtures glow in the dark as they should
  • Door open/close sounds are now louder
  • Fix: axes not cutting large trees well
  • Fix: fixture crafting UI opened using right click would not be closed
  • Fix: tree leaves taking too long to be destroyed using pickaxe
  • Encumbrance limit of the player has expanded greatly
  • Fix: clicking on the crafting ingredients cell may crash the game
  • New world generates four types of trees
  • Dropped items will glow in the dark to make them visible in the dark
  • Some items now have tooptip description
  • Some held items should emit light (e.g. torches)
  • Gemstones
  • Automatically equipping a new tool in the inventory if the tool has destroyed while using
  • Explosive stuffs (nitre ore, gunpowder, bomb)
  • Fix: Changing quickslot assignments on the inventory would not update the inventory cells to reflect the changes
  • Fix: Players may stuck by jumping on the ledge with the ceiling lower than their height
  • Players can dig out dirts and sands with bare hand
  • Gdx updated from 1.12.0 to 1.12.1
  • Quickslot can be clicked

Changes from 0.3.3

New

  • Ores to mine and hoard to
  • Smelter and furnace for metal processing
  • Pickaxes will show the name of the known ores if you overlay your mouse cursor onto them (to disable: Options → Game → Show Ores Tooltip When Mining)
  • Randomised tiling: blocks are randomly flipped and rotated so that they no longer appear repetitive!
  • Particle Effects when mining and hard-landing
  • Blocks can take damage from large physical impacts, i.e. dropping heavy objects
  • Worlds get their own colour of sand, depends on their seed
  • Sand, gravel and clay deposits
  • Trees to chop or punch down
  • Axes to chop down the wood
  • Marble veins
  • The entire audio engine: reverbs in the cave, ground-reflection on the ground, anechoic on mid-air, noise-making actors tracks the player for panning, Doppler effect simulation, etc.
  • Sound effects when you hard-land on the ground
  • Smelter, Furnace and Anvil for metalworking
  • Jukebox
  • Spawn points are automatically chosen to be a good starting point
  • Faster world generation using partial generation
  • Deferred chunk generation: chunks are NOT generated until player goes near them
  • Ambient audio that changes by time and the season
  • Tiny size available for world generation
  • Sprites now have a new Emissive layer : some blocks and fixtures glow in the dark as they should
  • A turntable (craftable) and 9 different music discs buried under the ground — can you find them all?
  • Explosives! Find nitres, craft gunpowder and then craft a bomb for mining

Changes

  • Control feeling of the jumping has been tweaked, jumping will feel more natural but also jump height will be lower
  • Script Mods are disabled by default, you must manually turn them on to use them (Options → Misc. → Enable Script Mods)
  • Depth of the light calculation can be adjusted, default value is 3. Higher value will slow down the game by a lot (to change: Options → Graphics → Light Calculation Depth)
  • Console password is changed to daruk
  • Splash screen now has a background image
  • LibGDX is updated to 1.12.1
  • You are no longer spawned with 9995 blocks, you are spawned with only 20 torches
  • Clouds are now spawned mid-screen
  • Savegame compression format has changed (Zstd and Snappy), allowing faster save and load, and can be chosen by the user
  • Faster world save process
  • Scrolling the item list while the is on the item slot no longer scroll the list; move your mouse to the mode/scroll panel
  • Dropped items will glow in the dark to make them visible in the dark
  • Some items now have tooltip description
  • Some held items now emit light (e.g. torches)
  • Automatically equipping a new tool in the inventory if the tool has destroyed while using
  • Players can dig out dirts and sands with bare hand
  • Quickslot can be clicked

Fixes

  • Clipboard (copying and pasting texts) would not work on macOS
  • Non-solid blocks (e.g. torches) would not be placed over the player
  • Rapidly typing Backspace-Character (bksp down → char down → bksp up → char up) would be recognised as two backspaces
  • Leaving Resolution input empty on the options would result unexpected numbers to be used instead of using the default resolution
  • Crafting UI opened by right-clicking the workbench would not behave too well
  • Autosaves were not being recognised as "loadable"
  • Changing quickslot assignments on the inventory would not update the inventory cells to reflect the changes
  • Players may stuck by jumping on the ledge with the ceiling lower than their height

This release features music tracks composed by Orstphone, listen to the tracks in higher quality, anywhere, at your convenience on:

Full Changelog: v0.3.3...v0.4.0