Releases: cubedparadox/Cubeds-Unity-Shaders
Releases · cubedparadox/Cubeds-Unity-Shaders
Version 0.26
Release Notes:
- Merged in pull request #55:
- This has corrected an issue where the Flat Lit Toon Lite Transparent shader was using Fade alpha blending for the ForwardBase pass and Transparent alpha blending for the ForwardAdd pass. It now uses Transparent alpha blending for all passes.
- This release also adds a Flat Lit Toon Lite Fade shader that uses the Fade blend mode in all of its passes.
- If your avatar was using Flat Lit Toon Lite Transparent its appearance may change due to the change in blend mode, this can be resolved by switching to the Flat Lit Toon Fade shader.
- Added dithering to Simple Gradient Sky shader
- This release now includes a minimal unitypackage and ZIP versions in addition to the full package with the UnityChan demo scene.
Version 0.25
Release Notes:
- Split Flat Lit Toon Lite into separate shaders for Opaque, Cutout, and Transparent to fix transparency issues due to the Render Queue set by the custom inspector not persisting after upload to VRChat.
- Fixed weird ghostly images caused by Flat Lit Toon Lite shaders' AddPass using "FlatLitToonCore.cginc" instead of "FlatLitToonCoreLite.cginc".
Version 0.24
Release Notes:
- Added Lite variant of Flat Lit Toon shader.
- Added Double Sided variant of Lite Toon shader.
Version 0.23
Release Notes:
- Merged in Rainbow Shader Speed Variable Pull Request #29
Version 0.22
Release Notes:
- Moved pragmas from FlatLitToonCore.cginc to Flat Lit Toon.shader.
Version 0.21
Release Notes:
- Fixed spot light shadows
- Fixed the issues created by fixing spot light shadows.
Version 0.19
Release Notes:
- Fixed issues with the Inspector window.
Version 0.18
Release Notes:
- Added lightmap support
- Cleaned up unneeded demo scripts
- Fixed normal length regression
Version 0.17
Release Notes:
- Starting to use Github releases
- Added support for solid outline colors
- Added tooltip for outline width
- Changed outline width units to cm
- Updated Emission Color Picker to use HDR
- Refactored shader, moved most of the functions to a cg header block