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missing Close() method for VirtualNetwork #161
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Created a small GitHub repo with a reproduction: https://github.com/urish/virtualnetwork-leak It's basically the same code as above, but packaged into a go project for easier reproduction. |
Thanks. Sorry for not noticing this earlier, but I will take a look at this. |
Thanks! |
The code as in the example for i := 0; i < 1000; i++ {
_, err := virtualnetwork.New(&config)
if err != nil {
panic(err)
}
}
runtime.GC() just claims a new device and never release, hence an out-of-memory. |
From my point of view, having a |
OK, just to confirm that the issue is about adding additional functionality
to deconstruct. :+1
…On Fri, Dec 2, 2022 at 2:23 PM Uri Shaked ***@***.***> wrote:
From my point of view, having a Close() method which would release a
VirtualNetwork would be ideal
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Yes 😀 |
Spent some time on this, and most of the memory consumption is coming from |
will also have to spend more time on this. I see memory leaks on Windows, but they are caused by something else that fails first |
Currently, there's no way to free the memory allocated by VirtualNetwork.
For instance, the following code will leak around ~100MB of memory:
Output:
The implementation of memStats() (taken from here):
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