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revoltCS

cs:go external in c++ dynamically acquiring offsets from y3's dumper

OffsetManager

y3's dump

SettingsManager

custom settings at launch

csgo.h

simple base classes (localPlayer, glowObject, Player, vec3D, ranks) and cs:go specific functions (aim calc, mouseAim, scanRanks)

main.cpp

creation of threads, listen for user input, display menu

process.h

custom slim memory reading/writing library

settings.h

loads settings and offsets

slimstd.h

small funcitons attempting to remove dependencies (a lot to be added) (q3sqrt is awesome)

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