cs:go external in c++ dynamically acquiring offsets from y3's dumper
y3's dump
custom settings at launch
simple base classes (localPlayer, glowObject, Player, vec3D, ranks) and cs:go specific functions (aim calc, mouseAim, scanRanks)
creation of threads, listen for user input, display menu
custom slim memory reading/writing library
loads settings and offsets
small funcitons attempting to remove dependencies (a lot to be added) (q3sqrt is awesome)