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godot-dataflow-engine

Nothing special here yet.
Just checked in for reporting Godotengine issues.

The project itself could turn into a easy and fancy dataflow solution for Godot. But currently rather the end of a rabbit hole:

  • I played around OpenStreetMap in Godot here: https://github.com/coderbloke/godot-osm
  • When during this I started to get lost in a multi-level nested inpectors, I started this: https://github.com/coderbloke/godot-inspector-architect
  • From this I extracted a part of it as a lightweight script code generator: https://github.com/coderbloke/godot-code-generator
  • With this I am a point, where I'm develépoing the possibility to set the code generation automated within any project.
    This can have multiple use case, which diffrs from each other.
    When I was thinking, what use case exist, I realized it would be good to have a more general light weight build system, in which code generation would only ba a job.
  • Then I realized a buld system can be described with a general dataflow system, if you have the right dataflow functions for generation for example.

Never mind. Now I'm here, and the above projects are pedngin a bit.

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Godot general purpose dataflow engine and editor

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