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coderZsq committed May 29, 2019
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##### Contents

- **SqliteComponent:** **ORM Database framework** developed by **Castie!**
- **Viper architecture:** **Architecture comparison** with **MVX**
- **Capacity training** for **different muscles**
- **Record capacity training** for **each training day**
- **Use** the **capacity training schedule** for **scientific muscle growth**
- **Track** the **training capacity** of **each training session** to **achieve better results**
- **The training capacity** of **each cycle** should **increase** by **3% ~ 5%**
- **Make** your **training in the gym** more **planned** and **efficient**
- **SqliteComponent:** **ORM Database framework** developed by **Castie!**.
- **Viper architecture:** **Architecture comparison** with **MVX**.
- **Capacity training** for **different muscles**.
- **Record capacity training** for **each training day**.
- **Use** the **capacity training schedule** for **scientific muscle growth**.
- **Track** the **training capacity** of **each training session** to **achieve better results**.
- **The training capacity** of **each cycle** should **increase** by **3% ~ 5%**.
- **Make** your **training in the gym** more **planned** and **efficient**.


##### Display
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##### Contents
- **Pre-layout:** when the **asynchronous thread** is started, the **typesetting processing** is performed while the network data is acquired.
- **Reuse-pool:** design a universal **reuse pool** to reduce **memory consumption**. reference **UITableViewCell**.
- **Pre-decod:e** perform image **decoding operations** on **asynchronous threads** to **reduce resource usage** of the main thread
- **Pre-render:** **graphics rendering** in **asynchronous threads**, using the **CPU** for rendering operations, avoiding **GPU** **off-screen rendering** consumption
- **Asynchronous drawing:** create a **graphics context** in an **asynchronous thread** and draw it into **layer.contents**
- **Pre-decode:** perform image **decoding operations** on **asynchronous threads** to **reduce resource usage** of the main thread.
- **Pre-render:** **graphics rendering** in **asynchronous threads**, using the **CPU** for rendering operations, avoiding **GPU** **off-screen rendering** consumption.
- **Asynchronous drawing:** create a **graphics context** in an **asynchronous thread** and draw it into **layer.contents**.

<br/>

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##### Get Started

- This project is base on the **RouterPattern** practice, So you need to clone [RouterPattern](https://github.com/coderZsq/coderZsq.practice.native/tree/master/RouterPattern)
- Then, you need a [node](https://nodejs.org/en/) server environment
- Last, run the following command to launch server
- This project is base on the **RouterPattern** practice, So you need to clone [RouterPattern](https://github.com/coderZsq/coderZsq.practice.native/tree/master/RouterPattern).
- Then, you need a [node](https://nodejs.org/en/) server environment.
- Last, run the following command to launch server.

```
$ cd RouterPattern/server/RouterPattern
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- **SQExtension:** quickly build project infrastructure and **tools**.
- **Infinite carousel:** the **easiest way** to achieve high performance infinite carousel.
- **Custom transition:** achieve a full range of **custom transition mechanisms**.
- **Gradient navigationbar:** analyze the implementation process and principle of the **gradient navigation bar** in all aspects
- **Gradient navigationbar:** analyze the implementation process and principle of the **gradient navigation bar** in all aspects.


##### Display
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