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Pluggin not useable from AssetLib install. #59
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True, this is currently not included because the folder is not a part of Do other assetlib packages include additional files outside of the |
There doesn't actually seem to be a ton of consistency. Some include files outside the (IMHO) The more polished AssetLib installs just include everything you in their I was not able to get TBLoader working last night, partly because it took a bit to even find this repo. Then I couldn't figure out how to or if I'm configuring the TBLoader+TrenchBroom properly. I'm still getting segfaults crashing Godot 4 (beta9) completely. Documentation could be better. If I get it working, I'll probably have to do a write up for my artists. I can post that if it's helpful. I'd like to get this working for GodotWildJam kicking off today, but I'll switch to Godot3+Qodot if I don't get it working. |
I suppose it makes sense to keep those files and a little documentation for it in asset lib. Thanks for the input! TBLoader currently only supports the latest version of Godot 4, which is beta 11. If you're keeping TBLoader updated, you should also keep Godot 4 updated! |
Edit: Just updated to Godot4 beta11 and now I segfault before the editor even opens. Fresh install, fresh project, fresh TrenchBroomLoader install. |
I have made some changes to the asset lib package with 0.14.0, you can view the diff here: https://git.mrag.nl/nimble/tbloader-addonlib/commit/4eedba212f5d221d0d12c8f491bd7ea73ca72ba5 (give it a couple days before the moderators of asset lib approve it) Hopefully this should be a little bit more of the necessary info for people to get started directly from asset lib. Let me know if I missed anything! |
The install from AssetLib seems to need content from
tb-gameconfig
, but it isn't included. Installing from the AssetLib should be everything you need to start a project, and nothing else.The text was updated successfully, but these errors were encountered: