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Support for CCSpriteBatchNode #276
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Call saveUndoState when inspector block selector is changed.
…perties, added pvr and pvr.ccz as supported images.
I'm interested on a sprite batch node plugin too. |
+1 |
+1 for this feature - would be very useful. |
+1 for this. This would be fantastic. Is the CCBReader for this currently available somewhere? |
@Myran I've written the additions required for CCBReader and cocos2d-x but I didn't submit a pull request for them since this one was not merged. |
+1 |
@nickveri Hi, I am try this CCSpriteBatchNode features, would you please tell me where can I find the related cocos2d-x CCBReader implementation? I have searched your cocos2d-x fork, but i didn't find it. |
I've created a new CCSpriteBatchNode plugin. I've also had to create a new texture atlas property inspector and do some minor changes. If this request is approved I can do another pull request for CCBReader, and cocos2d-x so that the readers can use the batch node.