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canvas should use design resolution size #34
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Squashed commits: [edaaa1b] fix computing position of standalone widget
jareguo
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Dec 11, 2015
canvas should use design resolution size
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YunHsiao
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Jan 10, 2019
node from component
sunnylanwanjun
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Jul 17, 2019
Fix init error of create node dynamic and light component.
SantyWang
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Apr 15, 2021
* [Feature] 将 inspector 模版移动到引擎 * 支持 material 的渲染 * 增加 assets 的 i18n 文案; 修改 scene 编辑 (#1) * 添加 i18n 的 assets 配置 * 增加 assets 的 i18n 文案 * 增加只读样式 * 初步添加 image 类型的几个资源编辑 * 初步完成 image 编辑 * image 增加 i18n 文案 * 完成 sprite-frame 属性编辑 * 回退修改 * 完成 sprite-frame 除九宫格编辑外的功能 * 添加 texture 资源编辑 * 调整图片显示 * 调整 ui-image 使用时背景透明的样式 * Add inspector typescript (#2) * inspector增加typescript https://github.com/cocos-creator/3d-tasks/issues/6427 * 修复多选的样式 * Update typescript.js 全部设置为英文注释 * Update typescript.js 去掉了多余的替换 * update style * Add javascript inspector (#4) * create javascript inspector * 修复样式,完善代码 * Update javascript.js 分而治之 不再把变量写在全局上 * Update javascript.js 优化代码 - 减少多余的层级 - 在update的时候加了一层判断 - 删掉多余的$ * create javascript inspector * 修复样式,完善代码 * Update javascript.js 分而治之 不再把变量写在全局上 * Update javascript.js 优化代码 - 减少多余的层级 - 在update的时候加了一层判断 - 删掉多余的$ * update i18n of inspector,update inspector of javascript - 将代码结构优化了一下 - 将不是公用的方法放在了各自元素的update方法上 - 调用_onPluginStateChanged 的时候将会update所有ui元素 - 将样式优化了一下 - 取消没必要的缩进 * Update javascript.js * add tooltip Co-authored-by: SijieWang <[email protected]> * 完成 sprite-editor 九宫格编辑的联调 (#5) * 增加容错 * 完成 sprite-editor 的编辑联调 * add audio-clip inspector (#6) Co-authored-by: SijieWang <[email protected]> * create effect-header inspector (#7) Co-authored-by: SijieWang <[email protected]> * 增加 footer 和 header 功能 * 分离 image 显示 (#16) * Add json inspector (#3) * add json inspector https://github.com/cocos-creator/3d-tasks/issues/6427 * 修复 inspector json多选的样式 * Update json.js 修改注释全部为英文 * Update json.js 去掉了多余的代码 * update style * add json inspector https://github.com/cocos-creator/3d-tasks/issues/6427 * 修复 inspector json多选的样式 * Update json.js 修改注释全部为英文 * Update json.js 去掉了多余的代码 * update style * Add era texture cube inspector (#8) * create inspector of erp-texture-cube * Update erp-texture-cube.js * add i18n ,make code better * add i18n ,support multi-select * effect 资源的编辑 (#15) * 增加容错 * 完成 sprite-editor 的编辑联调 * 初步显示 effect 资源 * 完成 effect 的编辑 Co-authored-by: SijieWang <[email protected]> * add inspector of particle (#10) * add inspector of particle It is not clear how to import other inspectors, for example, here we need to import the texture inspector * add tooltip Co-authored-by: SijieWang <[email protected]> * Create prop.js (#18) * Create prop.js * Update prop.js * Update prop.js * add getCustomPropElements function * Update prop.js * Update prop.js * add description * add label-atlas inspector (#9) * add label-atlas inspector * Update label-atlas.js 去掉了多余的层级,直接使用this.$.xxx 每次更改元素属性的时候都会调用一次update * add i18n * Update label-atlas.js 调用update\ready方法前判断方法是否存在 * Update label-atlas.js 增加了对只读状态的判断 * fixed i18n * update i18n add i18n to all label * allow multi select * Update label-atlas.js fix getInvalid * remove useless update Co-authored-by: SijieWang <[email protected]> * add physics-meterial inspector (#11) * add physics-meterial inspector * fixed wrong code * Update physics-material.js * hide content when multiselect * add render-texture inspector (#13) * add render-texture inspector * Update tsconfig.json Co-authored-by: SijieWang <[email protected]> * Add render flow inspector (#12) * add renderer-flow * not use requestAnimationFrame Co-authored-by: SijieWang <[email protected]> * add text inspector (#14) Co-authored-by: SijieWang <[email protected]> * add video-clip inspector (#17) Co-authored-by: SijieWang <[email protected]> * Add page view inspector (#25) * add page view inspector * add page view inspector * remove empty line * add page view inspector * remove empty line * 完成 fbx 的编辑 (#20) * fbx 内部模块拆分 * 调通 model 模块 * 完成预览分离及显示的调试 * 添加 material fbx 模块的编辑 * 材质图片的编辑 * 初步 fbx animation 编辑界面 * 完成了 fbx animation 编辑 * 添加 gltf 编辑 * 更新中文 fbx 文案 * 合并 Co-authored-by: SijieWang <[email protected]> * add video player inspector (#37) * 检查并调整部分 assets 资源的编辑 (#39) * audio 支持多选显示 * effect 补充部分元素 readonly 状态 * sprite-frame 增加 九宫格编辑按钮的 disabled 状态 * 图片多选情况下不显示 edit 按钮和预览面板 * 补充 mesh 文件预览 * 补充 2d particle 编辑 * 补充 physics-material 的编辑 * 补充 typescript 编辑 * 修改 javascript 的编辑 * 添加 gltf-skeleton 预览 * 修改 text 文件编辑 * 修改 erp-textrue-cube 编辑;修改 image sub ui-panel 的数据引用 * add texture-cube inspector (#19) * add texture-cube inspector 目前无法监听width变化 * Update texture-cube.js update style * listen confirm event instead of change event * Update assets.js Co-authored-by: SijieWang <[email protected]> * add prefab-link inspector ,creat i18n of components 's inspector (#24) * add prefab-link inspector ,creat i18n of components * Update prefab-link.js * format html * add polygon collider2d inspector (#23) * add polygon collider2d inspector * remove useless update * Update polygon-collider.js * Update polygon-collider.js format * format html Co-authored-by: SijieWang <[email protected]> * add inspector of rich text (#26) * add inspector of rich text * Update rich-text.js * Update components.js * dormat html * Update rich-text.js Co-authored-by: SijieWang <[email protected]> * add slider inspector (#30) * add slider inspector * format html * Update slider.js Co-authored-by: SijieWang <[email protected]> * add sphere light inspector (#31) * add sphere light * format html * Update sphere-light.js Co-authored-by: SijieWang <[email protected]> * add safe-area inspector (#27) * add safe-area inspector * format html * Update safe-area.js Co-authored-by: SijieWang <[email protected]> * add sprite inspector (#33) * add sprite inspector * format html Co-authored-by: SijieWang <[email protected]> * add terrain inspector (#34) * add terrain inspector * update format * format html Co-authored-by: SijieWang <[email protected]> * add scroll view inspector (#28) * add scroll view inspector * format html * Update scroll-view.js Co-authored-by: SijieWang <[email protected]> * add skeletal animation inspector (#29) Co-authored-by: SijieWang <[email protected]> * add spot light inspector (#32) * add spot light inspector * format * format html Co-authored-by: SijieWang <[email protected]> * add toggle inspector (#36) * add toggle inspector * format html * format html Co-authored-by: SijieWang <[email protected]> * add particle-system inspector (#38) * add particle-system inspector rotation的xyz修改会出现错误,需要帮助 * format html Co-authored-by: SijieWang <[email protected]> * Add batched skinning model inspector (#40) * add batched-skinning-model insepctor * Update batched-skinning-model.js * Update components.js Co-authored-by: SijieWang <[email protected]> * add button inspector (#42) * add button inspector * format html * format and don't change displayname Co-authored-by: SijieWang <[email protected]> * Add layout inspector (#43) * Add layout inspector * format html Co-authored-by: SijieWang <[email protected]> * Add web view inspector (#44) * add webview inspector 我不清楚如何在自己修改dump得时候如何通知 * Update webview.js 使用了hack的方法发出了change-dump * format html Co-authored-by: SijieWang <[email protected]> * add particle system 2d inspector (#45) Co-authored-by: SijieWang <[email protected]> * add widget inspector (#47) Co-authored-by: SijieWang <[email protected]> * 检查了几种资源的编辑 (#46) * 添加 texture-cube 的编辑 * 修改 video 预览 * 修改 render-texture 编辑 * 增加 render-pipeline 编辑 * 补充 label-atlas 编辑 * 修复节点复用时的事件绑定 * add texture to auto atlas (#49) * add texture to auto atlas * 修改带下划线变量名 * 继续部分资源编辑调整 (#48) * 补充 teture-cube 的赋值 (cherry picked from commit 5a3c9a8ef1d1313922197ae04ba27cff81d4c474) * 修改 render-pipeline 编辑 (cherry picked from commit e34418074ddd271941663e57c210b98f4d73f7f7) * 修改 chunk 文件编辑 * 修改代码显示的相关文件 * 调整代码类显示效果 * 调整剩余三个文件中的 _asset 写法,去掉下划线 * 合并 image 编辑的代码 * 回退 json 代码的输出修改 * 调整 node component 编辑 (#50) * 增加 setReadonly 工具函数 * 注册的组件按字母排序,以便剔除重复注册 * 新的节点组件编辑模式 * 增加 cc.Layout 编辑 * cc.PageView 没有额外交互不需要自定义编辑 * 修改 cc.RichText 编辑 * 修改 cc.ScrollView 编辑 * 取消 cc.Slider 自定义编辑 * 修改 cc.Toggle 编辑 * 增加一个基类,减少重复代码 * 修改 cc.SphereLight 编辑 * 修改 cc.WebView 编辑 * 修改 cc.VideoPlayer 编辑 * 修改 cc.SpotLight 编辑 * 修改 cc.Terrain 编辑 * 检查多选后属性值是否一致 * 修改 cc.SafeArea 编辑 * 修改 cc.PolygonCollider2D 编辑 * 修改 batched-skinning-model 编辑 * 回退一处修改;添加 displayOrder 100 的注释 * 回退一处修改 * Update particle-system.js 修正了显示的内容 * Update particle-system.js * 修改 cc.ParticleSystem2D 编辑 * Update particle-system.js * Update particle-system.js * 修改属性同行的样式;增加 emitterMode 值切换其他属性显示 * 去掉 cc.SkeletalAnimation 编辑模板 Co-authored-by: zhangxin <[email protected]> Co-authored-by: 黄森斌 <[email protected]> Co-authored-by: zhangxin <[email protected]> Co-authored-by: 媛媛 <[email protected]> Co-authored-by: zhangxin <[email protected]>
SantyWang
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Oct 11, 2021
* NewGenAnim * Fix/Optimize simple directional blending * Class transition by type (#29) * Transition & Gradient transition (#30) * The default ExitCondition should be 1.0 * Do correct graph eval * Fix PoseSubgraph connect() signature order (#31) * Graph defaults test (#32) * Conditions (#33) * Trigger (#34) * Transition should only be considered when satemachine exited (#35) * Add layer.name (#36) * Fix some behaviours; add API to query poses and transition (#37) Fix single frame exit condition behaviours; Fix pose -> subgraph behaviours * Support self transition; refactor sub state machine implementation (#38) * Temp * Flat whole layer statemachine * Add test for test reset triggers * Allow self transition * Self transition test * Fix deserialize (#39) * update animgraph template (#40) * The inheritance of any state (#41) * StateMachine events (#42) * Fix state machine events; Allow multiple transitions between two nodes (#43) * Transition priority test (#44) * Optimize variable bind (#45) * Fix variable bind errors (#46) * Expose blend algorithm to editor (#47) * Cont (#48) * update animgraph template (#49) * update animgraph template * update animgraph template * Pose speed (#50) * blend tree add EditorExtendable data (#51) * Correct pose blend duration (#52) * Export some types (#53) * animation pose EditorExtendable (#54) (cherry picked from commit d5dd5f3) * Implement clone() (#55) * Fix trigger condition serialization (#56) * Add variable type: integer (#57) * Optimize 0 weight case (#58) * Relative duration (#59) * update_hdr_skybox (#9230) * Rename.. (#60) * Optimize animation blend item export (#61) * Fix Type (#62) * modify aniamtion graph template data (#63) * modify aniamtion graph template data * add animation graph component template * Fix serialize issue (#64) * Optimize (#65) * Remove MotionState.startRatio, loop (#66) * Update (#67) * Fix circular reference (#68) * CR (#69) * Fix exit time greater than 1 (#70) Co-authored-by: 黄森斌 <[email protected]> Co-authored-by: linshunjun <[email protected]>
pandamicro
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Oct 14, 2021
* NewGenAnim * Fix/Optimize simple directional blending * Class transition by type (#29) * Transition & Gradient transition (#30) * The default ExitCondition should be 1.0 * Do correct graph eval * Fix PoseSubgraph connect() signature order (#31) * Graph defaults test (#32) * Conditions (#33) * Trigger (#34) * Transition should only be considered when satemachine exited (#35) * Add layer.name (#36) * Fix some behaviours; add API to query poses and transition (#37) Fix single frame exit condition behaviours; Fix pose -> subgraph behaviours * Support self transition; refactor sub state machine implementation (#38) * Temp * Flat whole layer statemachine * Add test for test reset triggers * Allow self transition * Self transition test * Fix deserialize (#39) * update animgraph template (#40) * The inheritance of any state (#41) * StateMachine events (#42) * Fix state machine events; Allow multiple transitions between two nodes (#43) * Transition priority test (#44) * Optimize variable bind (#45) * Fix variable bind errors (#46) * Expose blend algorithm to editor (#47) * Cont (#48) * update animgraph template (#49) * update animgraph template * update animgraph template * Pose speed (#50) * blend tree add EditorExtendable data (#51) * Correct pose blend duration (#52) * Export some types (#53) * animation pose EditorExtendable (#54) (cherry picked from commit d5dd5f3) * Implement clone() (#55) * Fix trigger condition serialization (#56) * Add variable type: integer (#57) * Optimize 0 weight case (#58) * Relative duration (#59) * update_hdr_skybox (#9230) * Rename.. (#60) * Optimize animation blend item export (#61) * Fix Type (#62) * modify aniamtion graph template data (#63) * modify aniamtion graph template data * add animation graph component template * Fix serialize issue (#64) * Optimize (#65) * Remove MotionState.startRatio, loop (#66) * Update (#67) * Fix circular reference (#68) * CR (#69) * Fix exit time greater than 1 (#70) Co-authored-by: 黄森斌 <[email protected]> Co-authored-by: linshunjun <[email protected]>
dumganhar
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Oct 21, 2021
Merge v3.4
LinYunMo
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Dec 29, 2021
* Revert "Use appendIndices in fillBuffers" This reverts commit 0600e26. * the quickest version * pass renderScene * batch * change batcher update Co-authored-by: pandamicro <[email protected]>
pandamicro
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Jan 7, 2022
* VB cache add(only simple) * sliced add * after rebase * Extract BufferAccessor from MeshBuffer * Refactor for linear buffer accessor * Support simple sprite * Fix initialization issues * Fix simple sprite rendering * Rough adaptation * tweaks * Fix LinearBufferAccessor's appendBuffers * Cleanup mesh buffer codes * Reorganize ia allocation * Middleware adaptation & Particle 2d adaptation (#31) * Middleware adaptation * particle-2d adaptation * Initial implementation of static vb accessor * Complete static vb accessor * Improve static vb accessor * Ensure MeshBuffer.byteOffset * Fix record batch process in static vb accessor * Fix vb reset * simple & simple label add (#32) * Meshbuffer static length (#33) * set ib only first time * Meshbuffer static length * Some name refactor * remove RenderData.vData * Improve buffer update logics * Use appendIndices in fillBuffers * The quickest version(simple & label can render) (#34) * Revert "Use appendIndices in fillBuffers" This reverts commit 0600e26. * the quickest version * pass renderScene * batch * change batcher update Co-authored-by: pandamicro <[email protected]> * Move ia record logic from accessor to batcher * Make vertexFormat sourced from render data * sliced & bar-filled (#35) * radial-filled & tiled & label (#36) * radial-filled & tiled * bmfont & char label * function change * name change * Remove uvDirty fixes Fix uv update for sprite * Reduce mesh buffer setDirty * uv fix * Format label * Refactor color and cascade opacity mechanism * Fix empty render data or chunk absent issue * fix some uv (#37) * Fix non stop allocation issue in static vb accessor * fix bmfont richText & remove uiComponent (#38) * fix bmfont uv * fix richText & remove ui Component * Fix mesh render data batching * Small fix * Update for spine * Formatting jsb spine and editor * middle ware & particle 2d (#39) * motion-streak * dragon Bones add * tiled map unsafe change * particle-2d add * function name change * some function change (#40) * Fix RenderData pool usage * Fix merge issue * fix misc bug (#41) * Native adaptation for spine and dragonbones with MeshRenderData * misc fix (#42) * Improvements * Fix ci and improvements Co-authored-by: ChiaNing <[email protected]>
dogeFu
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Mar 30, 2022
hana-alice
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Jul 6, 2022
Update web deferred pipeline and shadowmap
PatriceJiang
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May 24, 2023
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for https://github.com/fireball-x/fireball/issues/870