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canvas should use design resolution size #34

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Dec 11, 2015
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@jareguo jareguo commented Dec 11, 2015

Squashed commits:
[edaaa1b] fix computing position of standalone widget
jareguo added a commit that referenced this pull request Dec 11, 2015
canvas should use design resolution size
@jareguo jareguo merged commit 0eb71f7 into cocos:master Dec 11, 2015
YunHsiao pushed a commit to YunHsiao/engine that referenced this pull request Jan 10, 2019
sunnylanwanjun pushed a commit to sunnylanwanjun/engine that referenced this pull request Jul 17, 2019
Fix init error of create node dynamic and light component.
SantyWang pushed a commit that referenced this pull request Apr 15, 2021
* [Feature] 将 inspector 模版移动到引擎

* 支持 material 的渲染

* 增加 assets 的 i18n 文案; 修改 scene 编辑 (#1)

* 添加 i18n 的 assets 配置

* 增加 assets 的 i18n 文案

* 增加只读样式

* 初步添加 image 类型的几个资源编辑

* 初步完成 image 编辑

* image 增加 i18n 文案

* 完成 sprite-frame 属性编辑

* 回退修改

* 完成 sprite-frame 除九宫格编辑外的功能

* 添加 texture 资源编辑

* 调整图片显示

* 调整 ui-image 使用时背景透明的样式

* Add inspector typescript (#2)

* inspector增加typescript

https://github.com/cocos-creator/3d-tasks/issues/6427

* 修复多选的样式

* Update typescript.js

全部设置为英文注释

* Update typescript.js

去掉了多余的替换

* update style

* Add javascript inspector (#4)

* create javascript inspector

* 修复样式,完善代码

* Update javascript.js

分而治之
不再把变量写在全局上

* Update javascript.js

优化代码
- 减少多余的层级
- 在update的时候加了一层判断
- 删掉多余的$

* create javascript inspector

* 修复样式,完善代码

* Update javascript.js

分而治之
不再把变量写在全局上

* Update javascript.js

优化代码
- 减少多余的层级
- 在update的时候加了一层判断
- 删掉多余的$

* update i18n of inspector,update inspector of javascript

- 将代码结构优化了一下
    - 将不是公用的方法放在了各自元素的update方法上
    - 调用_onPluginStateChanged 的时候将会update所有ui元素
- 将样式优化了一下
    - 取消没必要的缩进

* Update javascript.js

* add tooltip

Co-authored-by: SijieWang <[email protected]>

* 完成 sprite-editor 九宫格编辑的联调 (#5)

* 增加容错

* 完成 sprite-editor 的编辑联调

* add audio-clip inspector (#6)

Co-authored-by: SijieWang <[email protected]>

* create effect-header inspector (#7)

Co-authored-by: SijieWang <[email protected]>

* 增加 footer 和 header 功能

* 分离 image 显示 (#16)

* Add json inspector (#3)

* add json inspector

https://github.com/cocos-creator/3d-tasks/issues/6427

* 修复 inspector json多选的样式

* Update json.js

修改注释全部为英文

* Update json.js

去掉了多余的代码

* update style

* add json inspector

https://github.com/cocos-creator/3d-tasks/issues/6427

* 修复 inspector json多选的样式

* Update json.js

修改注释全部为英文

* Update json.js

去掉了多余的代码

* update style

* Add era texture cube inspector (#8)

* create inspector of erp-texture-cube

* Update erp-texture-cube.js

* add i18n ,make code better

* add i18n ,support multi-select

* effect 资源的编辑 (#15)

* 增加容错

* 完成 sprite-editor 的编辑联调

* 初步显示 effect 资源

* 完成 effect 的编辑

Co-authored-by: SijieWang <[email protected]>

* add inspector of particle (#10)

* add inspector of particle

It is not clear how to import other inspectors,
for example, here we need to import the texture inspector

* add tooltip

Co-authored-by: SijieWang <[email protected]>

* Create prop.js (#18)

* Create prop.js

* Update prop.js

* Update prop.js

* add getCustomPropElements function

* Update prop.js

* Update prop.js

* add description

* add label-atlas inspector (#9)

* add label-atlas inspector

* Update label-atlas.js

去掉了多余的层级,直接使用this.$.xxx
每次更改元素属性的时候都会调用一次update

* add i18n

* Update label-atlas.js

调用update\ready方法前判断方法是否存在

* Update label-atlas.js

增加了对只读状态的判断

* fixed i18n

* update i18n

add i18n to all label

* allow multi select

* Update label-atlas.js

fix getInvalid

* remove useless update

Co-authored-by: SijieWang <[email protected]>

* add physics-meterial inspector (#11)

* add physics-meterial inspector

* fixed wrong code

* Update physics-material.js

* hide content when multiselect

* add render-texture inspector (#13)

* add render-texture inspector

* Update tsconfig.json

Co-authored-by: SijieWang <[email protected]>

* Add render flow inspector (#12)

* add renderer-flow

* not use requestAnimationFrame

Co-authored-by: SijieWang <[email protected]>

* add text inspector (#14)

Co-authored-by: SijieWang <[email protected]>

* add video-clip inspector (#17)

Co-authored-by: SijieWang <[email protected]>

* Add page view inspector (#25)

* add page view inspector

* add page view inspector

* remove empty line

* add page view inspector

* remove empty line

* 完成 fbx 的编辑 (#20)

* fbx 内部模块拆分

* 调通 model 模块

* 完成预览分离及显示的调试

* 添加 material fbx 模块的编辑

* 材质图片的编辑

* 初步 fbx animation 编辑界面

* 完成了 fbx animation 编辑

* 添加 gltf 编辑

* 更新中文 fbx 文案

* 合并

Co-authored-by: SijieWang <[email protected]>

* add video player inspector (#37)

* 检查并调整部分 assets 资源的编辑 (#39)

* audio 支持多选显示

* effect 补充部分元素 readonly 状态

* sprite-frame 增加 九宫格编辑按钮的 disabled 状态

* 图片多选情况下不显示 edit 按钮和预览面板

* 补充 mesh 文件预览

* 补充 2d particle 编辑

* 补充 physics-material 的编辑

* 补充 typescript 编辑

* 修改 javascript 的编辑

* 添加 gltf-skeleton 预览

* 修改 text 文件编辑

* 修改 erp-textrue-cube 编辑;修改 image sub ui-panel 的数据引用

* add texture-cube inspector (#19)

* add texture-cube inspector

目前无法监听width变化

* Update texture-cube.js

update style

* listen confirm event instead of change event

* Update assets.js

Co-authored-by: SijieWang <[email protected]>

* add prefab-link inspector ,creat i18n of components 's inspector (#24)

* add prefab-link inspector ,creat i18n of components

* Update prefab-link.js

* format html

* add polygon collider2d inspector (#23)

* add polygon collider2d inspector

* remove useless update

* Update polygon-collider.js

* Update polygon-collider.js

format

* format html

Co-authored-by: SijieWang <[email protected]>

* add inspector of rich text (#26)

* add inspector of rich text

* Update rich-text.js

* Update components.js

* dormat html

* Update rich-text.js

Co-authored-by: SijieWang <[email protected]>

* add slider inspector (#30)

* add slider inspector

* format html

* Update slider.js

Co-authored-by: SijieWang <[email protected]>

* add sphere light inspector (#31)

* add sphere light

* format html

* Update sphere-light.js

Co-authored-by: SijieWang <[email protected]>

* add safe-area inspector (#27)

* add safe-area inspector

* format html

* Update safe-area.js

Co-authored-by: SijieWang <[email protected]>

* add sprite inspector (#33)

* add sprite inspector

* format html

Co-authored-by: SijieWang <[email protected]>

* add terrain inspector (#34)

* add terrain inspector

* update format

* format html

Co-authored-by: SijieWang <[email protected]>

* add scroll view inspector (#28)

* add scroll view inspector

* format html

* Update scroll-view.js

Co-authored-by: SijieWang <[email protected]>

* add skeletal animation inspector (#29)

Co-authored-by: SijieWang <[email protected]>

* add spot light inspector (#32)

* add spot light inspector

* format

* format html

Co-authored-by: SijieWang <[email protected]>

* add toggle inspector (#36)

* add toggle inspector

* format html

* format html

Co-authored-by: SijieWang <[email protected]>

* add particle-system inspector (#38)

* add particle-system inspector

rotation的xyz修改会出现错误,需要帮助

* format html

Co-authored-by: SijieWang <[email protected]>

* Add batched skinning model inspector (#40)

* add batched-skinning-model insepctor

* Update batched-skinning-model.js

* Update components.js

Co-authored-by: SijieWang <[email protected]>

* add button inspector (#42)

* add button inspector

* format html

* format and don't change displayname

Co-authored-by: SijieWang <[email protected]>

* Add layout inspector (#43)

* Add layout inspector

* format html

Co-authored-by: SijieWang <[email protected]>

* Add web view inspector (#44)

* add webview inspector

我不清楚如何在自己修改dump得时候如何通知

* Update webview.js

使用了hack的方法发出了change-dump

* format html

Co-authored-by: SijieWang <[email protected]>

* add particle system 2d inspector (#45)

Co-authored-by: SijieWang <[email protected]>

* add widget inspector (#47)

Co-authored-by: SijieWang <[email protected]>

* 检查了几种资源的编辑 (#46)

* 添加 texture-cube 的编辑

* 修改 video 预览

* 修改 render-texture 编辑

* 增加 render-pipeline 编辑

* 补充 label-atlas 编辑

* 修复节点复用时的事件绑定

* add texture to auto atlas (#49)

* add texture to auto atlas

* 修改带下划线变量名

* 继续部分资源编辑调整 (#48)

* 补充 teture-cube 的赋值

(cherry picked from commit 5a3c9a8ef1d1313922197ae04ba27cff81d4c474)

* 修改 render-pipeline 编辑

(cherry picked from commit e34418074ddd271941663e57c210b98f4d73f7f7)

* 修改 chunk 文件编辑

* 修改代码显示的相关文件

* 调整代码类显示效果

* 调整剩余三个文件中的 _asset 写法,去掉下划线

* 合并 image 编辑的代码

* 回退 json 代码的输出修改

* 调整 node component 编辑 (#50)

* 增加 setReadonly 工具函数

* 注册的组件按字母排序,以便剔除重复注册

* 新的节点组件编辑模式

* 增加 cc.Layout 编辑

* cc.PageView 没有额外交互不需要自定义编辑

* 修改 cc.RichText 编辑

* 修改 cc.ScrollView 编辑

* 取消 cc.Slider 自定义编辑

* 修改 cc.Toggle 编辑

* 增加一个基类,减少重复代码

* 修改 cc.SphereLight 编辑

* 修改 cc.WebView 编辑

* 修改 cc.VideoPlayer 编辑

* 修改 cc.SpotLight 编辑

* 修改 cc.Terrain 编辑

* 检查多选后属性值是否一致

* 修改 cc.SafeArea 编辑

* 修改 cc.PolygonCollider2D 编辑

* 修改 batched-skinning-model 编辑

* 回退一处修改;添加 displayOrder 100 的注释

* 回退一处修改

* Update particle-system.js

修正了显示的内容

* Update particle-system.js

* 修改 cc.ParticleSystem2D 编辑

* Update particle-system.js

* Update particle-system.js

* 修改属性同行的样式;增加 emitterMode 值切换其他属性显示

* 去掉 cc.SkeletalAnimation 编辑模板

Co-authored-by: zhangxin <[email protected]>

Co-authored-by: 黄森斌 <[email protected]>
Co-authored-by: zhangxin <[email protected]>
Co-authored-by: 媛媛 <[email protected]>
Co-authored-by: zhangxin <[email protected]>
SantyWang pushed a commit that referenced this pull request Oct 11, 2021
* NewGenAnim

* Fix/Optimize simple directional blending

* Class transition by type (#29)

* Transition & Gradient transition (#30)

* The default ExitCondition should be 1.0

* Do correct graph eval

* Fix PoseSubgraph connect() signature order (#31)

* Graph defaults test (#32)

* Conditions (#33)

* Trigger (#34)

* Transition should only be considered when satemachine exited (#35)

* Add layer.name (#36)

* Fix some behaviours; add API to query poses and transition (#37)

Fix single frame exit condition behaviours; Fix pose -> subgraph behaviours

* Support self transition; refactor sub state machine implementation (#38)

* Temp

* Flat whole layer statemachine

* Add test for test reset triggers

* Allow self transition

* Self transition test

* Fix deserialize (#39)

* update animgraph template (#40)

* The inheritance of any state (#41)

* StateMachine events (#42)

* Fix state machine events; Allow multiple transitions between two nodes (#43)

* Transition priority test (#44)

* Optimize variable bind (#45)

* Fix variable bind errors (#46)

* Expose blend algorithm to editor (#47)

* Cont (#48)

* update animgraph template (#49)

* update animgraph template

* update animgraph template

* Pose speed (#50)

* blend tree add EditorExtendable data (#51)

* Correct pose blend duration (#52)

* Export some types (#53)

* animation pose EditorExtendable (#54)

(cherry picked from commit d5dd5f3)

* Implement clone() (#55)

* Fix trigger condition serialization (#56)

* Add variable type: integer (#57)

* Optimize 0 weight case (#58)

* Relative duration (#59)

* update_hdr_skybox (#9230)

* Rename.. (#60)

* Optimize animation blend item export (#61)

* Fix Type (#62)

* modify aniamtion graph template data (#63)

* modify aniamtion graph template data

* add animation graph component template

* Fix serialize issue (#64)

* Optimize (#65)

* Remove MotionState.startRatio, loop (#66)

* Update (#67)

* Fix circular reference (#68)

* CR (#69)

* Fix exit time greater than 1 (#70)

Co-authored-by: 黄森斌 <[email protected]>
Co-authored-by: linshunjun <[email protected]>
pandamicro pushed a commit that referenced this pull request Oct 14, 2021
* NewGenAnim

* Fix/Optimize simple directional blending

* Class transition by type (#29)

* Transition & Gradient transition (#30)

* The default ExitCondition should be 1.0

* Do correct graph eval

* Fix PoseSubgraph connect() signature order (#31)

* Graph defaults test (#32)

* Conditions (#33)

* Trigger (#34)

* Transition should only be considered when satemachine exited (#35)

* Add layer.name (#36)

* Fix some behaviours; add API to query poses and transition (#37)

Fix single frame exit condition behaviours; Fix pose -> subgraph behaviours

* Support self transition; refactor sub state machine implementation (#38)

* Temp

* Flat whole layer statemachine

* Add test for test reset triggers

* Allow self transition

* Self transition test

* Fix deserialize (#39)

* update animgraph template (#40)

* The inheritance of any state (#41)

* StateMachine events (#42)

* Fix state machine events; Allow multiple transitions between two nodes (#43)

* Transition priority test (#44)

* Optimize variable bind (#45)

* Fix variable bind errors (#46)

* Expose blend algorithm to editor (#47)

* Cont (#48)

* update animgraph template (#49)

* update animgraph template

* update animgraph template

* Pose speed (#50)

* blend tree add EditorExtendable data (#51)

* Correct pose blend duration (#52)

* Export some types (#53)

* animation pose EditorExtendable (#54)

(cherry picked from commit d5dd5f3)

* Implement clone() (#55)

* Fix trigger condition serialization (#56)

* Add variable type: integer (#57)

* Optimize 0 weight case (#58)

* Relative duration (#59)

* update_hdr_skybox (#9230)

* Rename.. (#60)

* Optimize animation blend item export (#61)

* Fix Type (#62)

* modify aniamtion graph template data (#63)

* modify aniamtion graph template data

* add animation graph component template

* Fix serialize issue (#64)

* Optimize (#65)

* Remove MotionState.startRatio, loop (#66)

* Update (#67)

* Fix circular reference (#68)

* CR (#69)

* Fix exit time greater than 1 (#70)

Co-authored-by: 黄森斌 <[email protected]>
Co-authored-by: linshunjun <[email protected]>
dumganhar pushed a commit to dumganhar/cocos-engine that referenced this pull request Oct 21, 2021
LinYunMo added a commit to LinYunMo/engine that referenced this pull request Dec 29, 2021
* Revert "Use appendIndices in fillBuffers"

This reverts commit 0600e26.

* the quickest version

* pass renderScene

* batch

* change batcher update

Co-authored-by: pandamicro <[email protected]>
pandamicro added a commit that referenced this pull request Jan 7, 2022
* VB cache add(only simple)

* sliced add

* after rebase

* Extract BufferAccessor from MeshBuffer

* Refactor for linear buffer accessor

* Support simple sprite

* Fix initialization issues

* Fix simple sprite rendering

* Rough adaptation

* tweaks

* Fix LinearBufferAccessor's appendBuffers

* Cleanup mesh buffer codes

* Reorganize ia allocation

* Middleware adaptation & Particle 2d adaptation (#31)

* Middleware adaptation

* particle-2d adaptation

* Initial implementation of static vb accessor

* Complete static vb accessor

* Improve static vb accessor

* Ensure MeshBuffer.byteOffset

* Fix record batch process in static vb accessor

* Fix vb reset

* simple & simple label add (#32)

* Meshbuffer static length (#33)

* set ib only first time

* Meshbuffer static length

* Some name refactor

* remove RenderData.vData

* Improve buffer update logics

* Use appendIndices in fillBuffers

* The quickest version(simple & label can render) (#34)

* Revert "Use appendIndices in fillBuffers"

This reverts commit 0600e26.

* the quickest version

* pass renderScene

* batch

* change batcher update

Co-authored-by: pandamicro <[email protected]>

* Move ia record logic from accessor to batcher

* Make vertexFormat sourced from render data

* sliced & bar-filled (#35)

* radial-filled & tiled & label (#36)

* radial-filled & tiled

* bmfont & char label

* function change

* name change

* Remove uvDirty

fixes

Fix uv update for sprite

* Reduce mesh buffer setDirty

* uv fix

* Format label

* Refactor color and cascade opacity mechanism

* Fix empty render data or chunk absent issue

* fix some uv (#37)

* Fix non stop allocation issue in static vb accessor

* fix bmfont richText & remove uiComponent (#38)

* fix bmfont uv

* fix richText & remove ui Component

* Fix mesh render data batching

* Small fix

* Update for spine

* Formatting jsb spine and editor

* middle ware & particle 2d (#39)

* motion-streak

* dragon Bones add

* tiled map unsafe change

* particle-2d add

* function name change

* some function change (#40)

* Fix RenderData pool usage

* Fix merge issue

* fix misc bug (#41)

* Native adaptation for spine and dragonbones with MeshRenderData

* misc fix (#42)

* Improvements

* Fix ci and improvements

Co-authored-by: ChiaNing <[email protected]>
dogeFu pushed a commit to dogeFu/cocos-engine that referenced this pull request Mar 30, 2022
star-e referenced this pull request in star-e/cocos-engine Jun 20, 2022
hana-alice pushed a commit to hana-alice/engine that referenced this pull request Jul 6, 2022
Update web deferred pipeline and shadowmap
PatriceJiang added a commit to PatriceJiang/engine that referenced this pull request May 24, 2023
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