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release-21.2: kvserver: apply a limit to outgoing raft msg batching #71748
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Standard Go error - we were trying to avoid allocations by recycling a slice but weren't zeroing it out before. The occasional long slice that would reference a ton of memory would then effectively keep that large amount of memory alive forever. Touches #71050. Release note: None
… msg batching In #71050, we saw evidence of very large (2.3+GiB) Raft messages being sent on the stream, which overwhelmed both the sender and the receiver. Raft messages are batched up before sending and so what must have happened here is that a large number of reasonably-sized messages (up to 64MiB in this case due to the max_size setting) were merged into a giant blob. As of this commit, we apply the target-size chunking on the batching step before sending messages as well. Closes #71050. Release note: None
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erikgrinaker
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Oct 20, 2021
This was referenced Oct 22, 2021
nvanbenschoten
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Oct 25, 2021
Approved by @isaactwong in today's rel-triage meeting. |
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Backport 2/2 commits from #71132 on behalf of @tbg.
Fixes #71805.
/cc @cockroachdb/release
In #71050, we saw evidence of very large (2.3+GiB) Raft messages being
sent on the stream, which overwhelmed both the sender and the receiver.
Raft messages are batched up before sending and so what must have
happened here is that a large number of reasonably-sized messages (up to
64MiB in this case due to the
max_size
setting) were merged into a giantblob. As of this commit, we apply the
max_size
chunking on the batchingstep before sending messages as well.
Closes #71050.
Release note: None
Release justification: