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Rewriting Anno 1602 from scratch, using extracted assets from the original game.

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Deprecated - I am no longer working on this version. A new web-based version, written in TypeScript, can be found at https://github.com/cmfcmf/Anno2018-js.

Anno 2018

This is a rewrite of twenty-year-old Anno 1602 using a modern game engine (Godot). My goal is to bring the complete Anno 1602 experience to modern devices. It uses grahics and configuration of the original game. Due to copyright law, I cannot include the Anno 1602 graphics with Anno 2018. You need to have a copy of Anno 1602 installed on your computer to import them into this game.

Thanks

This would have never been possible without the work of countless Anno enthusiasts:

  • Sir Henry for their work on different tools around the Anno1602 file formats.
  • Benedikt Freisen for their work on mdcii-engine and decoding further Anno1602 file formats.
  • The countless forum posts and websites who worked on Anno1602 mods.

Getting Started

I just want to play

  1. Go to this repository's releases page.
  2. Download the latest release for your platform.
  3. Extract and start the game.
  4. Click Load Anno 1602 files.
  5. Navigate to your Anno 1602 installation folder and click Select current folder.
  6. Grab a coffee. This step takes several minutes. The game will appear to be frozen.
  7. After the import has finished, click Start Game.

I also want to contribute

  1. Download Godot 3.0.2 https://godotengine.org/.
  2. Clone this repository to your local machine.
  3. Start Godot, click Import and navigate to the location you cloned this repository at.
  4. Open the imported project.
  5. Click the AssetLib button at the top of the screen.
  6. Search for Gut and click it.
  7. Press Install, then press Install again, leave everything selected, and press Install one last time.
  8. Hit F5 to run the game.
  9. Click Run Tests (they should pass).
  10. Re-open the game.
  11. Follow the instructions in the I just want to play section (after step 3).

Roadmap

  • Load Anno 1602 savegames
  • Render Anno 1602 savegames
  • Render static animations (flags, smoke)
  • Render tile animations (water, rivers, mill, canon foundry)
  • Render ships
  • Building logic
    • Render radius
    • Calculate running cost
    • Market logic
      • Calculate storage capactiy
      • Fetch produced goods
    • Production building logic
      • Render worker animations
      • Fetch raw goods
      • Produce goods
      • Pause if on fire or manually paused
    • Public building logic
    • House logic
      • Tax
      • Consumption of goods
      • Level advancement
  • Building things
    • Draggable streets, walls
    • Rotateable buildings
  • Shipyard
  • Firefighters, Doctor
  • Ship logic
    • Movement
    • Trade Routes
  • Save savegame
  • Start randomly generated endless game
  • Play Anno 1602 scenarios
  • Trader
  • Pirate
  • Natives
  • Sound
    • Background music
    • Building sounds
  • Misc
    • Triumphal arch
    • Golden monument
    • Palace
  • Random events
    • Vulcano
    • Fire
    • Plague
    • Drought
  • Military
    • Soldiers
    • Towers
    • Ship cannons
  • AI
  • Multiplayer
  • Random island generation
  • Increase island and map size
  • Running on Android and iOS

License

This project is licensed under GPLv2 or (at your option) any later version. See the LICENSE file for further information.

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Rewriting Anno 1602 from scratch, using extracted assets from the original game.

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