Skip to content

Commit

Permalink
Added ApplePicker Project
Browse files Browse the repository at this point in the history
  • Loading branch information
SolarRym committed Sep 26, 2024
1 parent 170e20b commit 15a5d88
Show file tree
Hide file tree
Showing 17 changed files with 182 additions and 0 deletions.
Binary file added ApplePicker/Build/Build09-26-24.data
Binary file not shown.
22 changes: 22 additions & 0 deletions ApplePicker/Build/Build09-26-24.framework.js

Large diffs are not rendered by default.

1 change: 1 addition & 0 deletions ApplePicker/Build/Build09-26-24.loader.js

Large diffs are not rendered by default.

Binary file added ApplePicker/Build/Build09-26-24.wasm
Binary file not shown.
33 changes: 33 additions & 0 deletions ApplePicker/ServiceWorker.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,33 @@
const cacheName = "ProjectSakuraArcade-ApplePicker-0.1";
const contentToCache = [
"Build/Build09-26-24.loader.js",
"Build/Build09-26-24.framework.js",
"Build/Build09-26-24.data",
"Build/Build09-26-24.wasm",
"TemplateData/style.css"

];

self.addEventListener('install', function (e) {
console.log('[Service Worker] Install');

e.waitUntil((async function () {
const cache = await caches.open(cacheName);
console.log('[Service Worker] Caching all: app shell and content');
await cache.addAll(contentToCache);
})());
});

self.addEventListener('fetch', function (e) {
e.respondWith((async function () {
let response = await caches.match(e.request);
console.log(`[Service Worker] Fetching resource: ${e.request.url}`);
if (response) { return response; }

response = await fetch(e.request);
const cache = await caches.open(cacheName);
console.log(`[Service Worker] Caching new resource: ${e.request.url}`);
cache.put(e.request, response.clone());
return response;
})());
});
Binary file added ApplePicker/TemplateData/favicon.ico
Binary file not shown.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added ApplePicker/TemplateData/progress-bar-full-dark.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
8 changes: 8 additions & 0 deletions ApplePicker/TemplateData/style.css
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
body { padding: 0; margin: 0 }
#unity-container { position: fixed; width: 100%; height: 100%; }
#unity-canvas { width: 100%; height: 100%; background: #231F20 }
#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center }
#unity-progress-bar-empty { margin-left: auto; margin-right: auto; width: 141px; height: 18px; margin-top: 10px; background: url('progress-bar-empty-dark.png') no-repeat center }
#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center }
#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }
Binary file added ApplePicker/TemplateData/unity-logo-dark.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added ApplePicker/TemplateData/unity-logo-light.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
103 changes: 103 additions & 0 deletions ApplePicker/index.html
Original file line number Diff line number Diff line change
@@ -0,0 +1,103 @@
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | ApplePicker</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<link rel="manifest" href="manifest.webmanifest">
</head>
<body>
<div id="unity-container">
<canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
</div>
<script>
window.addEventListener("load", function () {
if ("serviceWorker" in navigator) {
navigator.serviceWorker.register("ServiceWorker.js");
}
});

var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var warningBanner = document.querySelector("#unity-warning");

// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}

var buildUrl = "Build";
var loaderUrl = buildUrl + "/Build09-26-24.loader.js";
var config = {
dataUrl: buildUrl + "/Build09-26-24.data",
frameworkUrl: buildUrl + "/Build09-26-24.framework.js",
codeUrl: buildUrl + "/Build09-26-24.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "ProjectSakuraArcade",
productName: "ApplePicker",
productVersion: "0.1",
showBanner: unityShowBanner,
};

// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;

if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
}

loadingBar.style.display = "block";

var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
loadingBar.style.display = "none";
}).catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
</script>
</body>
</html>
15 changes: 15 additions & 0 deletions ApplePicker/manifest.webmanifest
Original file line number Diff line number Diff line change
@@ -0,0 +1,15 @@
{
"name": "ApplePicker",
"short_name": "ApplePicker",
"start_url": "index.html",
"display": "fullscreen",
"background_color": "#231F20",
"theme_color": "#000",
"description": "",
"icons": [{
"src": "TemplateData/icons/unity-logo-dark.png",
"sizes": "144x144",
"type": "image/png",
"purpose": "any maskable"
}]
}

0 comments on commit 15a5d88

Please sign in to comment.