An input plugin for Zilmar spec emulators including Project 64 1.6. It uses SDL2's GameController API and supports many gamepads including Xbox, PS4, and Switch Pro.
Currently, it will use the first valid controller it finds until it is unplugged, then it will search for another. Future goals include device selection, multiple controllers for multiplayer, rumble, and configurable bindings.
The latest release can be downloaded from here.
Copy octomino-sdl-input.dll
and gamecontrollerdb.txt
to your
emulator's plugins folder.
To build from source, use MSYS2 with the following packages:
mingw-w64-i686-gcc
mingw-w64-i686-SDL2
make
wget
zip
Then, using the MINGW32
subsystem, run make all
from the project's
root directory.
Other MinGW distributions will also likely work, provided you have the proper tools installed.
Additionally, gamecontrollerdb.txt
can be updated using make update-db
.
This plugin is licensed under the Mozilla Public License 2.0. See
LICENSE
or visit http://mozilla.org/MPL/2.0/.