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An input plugin for Zilmar spec emulators including Project 64 1.6 and later.

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clickdevin/octomino-sdl-input

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Octomino's SDL Input Plugin

An input plugin for Zilmar spec emulators including Project 64 1.6. It uses SDL2's GameController API and supports many gamepads including Xbox, PS4, and Switch Pro.

Currently, it will use the first valid controller it finds until it is unplugged, then it will search for another. Future goals include device selection, multiple controllers for multiplayer, rumble, and configurable bindings.

Downloading

The latest release can be downloaded from here.

Installing

Copy octomino-sdl-input.dll and gamecontrollerdb.txt to your emulator's plugins folder.

Building from source

To build from source, use MSYS2 with the following packages:

  • mingw-w64-i686-gcc
  • mingw-w64-i686-SDL2
  • make
  • wget
  • zip

Then, using the MINGW32 subsystem, run make all from the project's root directory.

Other MinGW distributions will also likely work, provided you have the proper tools installed.

Additionally, gamecontrollerdb.txt can be updated using make update-db.

License

This plugin is licensed under the Mozilla Public License 2.0. See LICENSE or visit http://mozilla.org/MPL/2.0/.