enableEngineDebug
functionality should be split between engine files
#5649
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type:task
This issue reports a chore (non-production change) and other types of "todos".
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The current solution makes the usage of the
enableEngineDebug
problematically since theenableEngineDebug()
function returns a plugin that needs to be added to the list of plugins in order to work. This makes the debugging experience harder because it forces every manual test to include that plugin in the plugin list to enable engine debugging.An ideal situation would be if we could just run samples with the
--debug engine
flag set and no worry about each manual test. To achieve this we should split the functionality between our classes commented out with the// @if CK_DEBUG_ENGINE //
phrase that our dev tools are able to uncomment.The text was updated successfully, but these errors were encountered: